This article is concerned with attempts to pose videogames as solutions to systemic racism. The mobile app, Everyday Racism, is one such game. Its method is to directly address players as subjects of racism interpellating them as victims of racist language and behaviour within Australian society, implicating the impact of racism on mental health and wellbeing. While the game has politically laudable goals, its effectiveness is undermined by several issues themselves attributable to the dynamics of race and games. This paper will spell out those issues by addressing three separate facets of the game: the problematic relationship between the player and their elected avatar; the pedagogic compromises that are made in modelling racism as a game...
This dissertation explores new possibilities for changing Americans' theories about racism and sexis...
This thesis introduced a new way of studying racism on social media. It developed the concept of 'pl...
Immigration has become a popular topic for digital games, most of them wanting players to empathize ...
This article is concerned with attempts to pose videogames as solutions to systemic racism. The mobi...
This article is concerned with attempts to pose videogames as solutions to systemic racism. The mobi...
This article is concerned with attempts to pose videogames as solutions to systemic racism. The mobi...
The usage of multimedia technology for education had long been performed. However, the practice usua...
Mobile apps for antiracism have become valuable pedagogical and activist tools for their real-time ...
Community’ is a social design project that is aimed at highlighting the internalised racism that ex...
Platformed racism offers a unique lens through which to investigate technological structures that en...
This article proposes the concept ‘platformed racism’ as a new form of racism derived from the cultu...
This article proposes the concept ‘platformed racism’ as a new form of racism derived from the cultu...
Questions about the meanings of racialized representations must be included as part of developing an...
The game as a communication system is able to vehicle and transfer a number of messages: through its...
Racism is endemic in many online spaces, promoted by the structures of social networking sites (SNS)...
This dissertation explores new possibilities for changing Americans' theories about racism and sexis...
This thesis introduced a new way of studying racism on social media. It developed the concept of 'pl...
Immigration has become a popular topic for digital games, most of them wanting players to empathize ...
This article is concerned with attempts to pose videogames as solutions to systemic racism. The mobi...
This article is concerned with attempts to pose videogames as solutions to systemic racism. The mobi...
This article is concerned with attempts to pose videogames as solutions to systemic racism. The mobi...
The usage of multimedia technology for education had long been performed. However, the practice usua...
Mobile apps for antiracism have become valuable pedagogical and activist tools for their real-time ...
Community’ is a social design project that is aimed at highlighting the internalised racism that ex...
Platformed racism offers a unique lens through which to investigate technological structures that en...
This article proposes the concept ‘platformed racism’ as a new form of racism derived from the cultu...
This article proposes the concept ‘platformed racism’ as a new form of racism derived from the cultu...
Questions about the meanings of racialized representations must be included as part of developing an...
The game as a communication system is able to vehicle and transfer a number of messages: through its...
Racism is endemic in many online spaces, promoted by the structures of social networking sites (SNS)...
This dissertation explores new possibilities for changing Americans' theories about racism and sexis...
This thesis introduced a new way of studying racism on social media. It developed the concept of 'pl...
Immigration has become a popular topic for digital games, most of them wanting players to empathize ...