<p class="d04-absatztext-abstract" lang="en-US">This essay develops a method for the analysis of video game characters based on a theoretical understanding of their medium-specific representation and the mental processes involved in their intersubjective construction by video game players. We propose to distinguish, first, between narration, simulation, and communication as three modes of representation particularly salient for contemporary video games and the characters they represent, second, between narrative, ludic, and social experience as three ways in which players perceive video game characters and their representations, and, third, between three dimensions of video game characters as ‘intersubjective constructs’, which usually are ...
In game studies, ‘agency’ is typically defined in terms of the ‘choices’ or ‘freedom’ granted to the...
On the theory of narrative computer game Bc. Jan Olšan Diplomová práce Univerzita karlova v praze, F...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...
What is the relationship between the player and the avatar of a video game? In this article, I aim t...
When game studies has tackled the player-character, it has tended to do so by means of an oppositon ...
UnrestrictedA study of the medium-specific properties of videogame discourse, this dissertation cons...
Introduction Video games as new types of media, have created a new form of interaction between the ...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional perso...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
This thesis explores enactivism as a framework to understand player interaction with video games as ...
In this article, we analyse the strategies that allow non-player characters to create the illusion t...
This paper intends to give an overview on the conception and design of video games, based on a narra...
University of Minnesota Ph.D. dissertation. May 2016. Major: Communication Studies. Advisor: John Lo...
In game studies, ‘agency’ is typically defined in terms of the ‘choices’ or ‘freedom’ granted to the...
On the theory of narrative computer game Bc. Jan Olšan Diplomová práce Univerzita karlova v praze, F...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...
What is the relationship between the player and the avatar of a video game? In this article, I aim t...
When game studies has tackled the player-character, it has tended to do so by means of an oppositon ...
UnrestrictedA study of the medium-specific properties of videogame discourse, this dissertation cons...
Introduction Video games as new types of media, have created a new form of interaction between the ...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional perso...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
This thesis explores enactivism as a framework to understand player interaction with video games as ...
In this article, we analyse the strategies that allow non-player characters to create the illusion t...
This paper intends to give an overview on the conception and design of video games, based on a narra...
University of Minnesota Ph.D. dissertation. May 2016. Major: Communication Studies. Advisor: John Lo...
In game studies, ‘agency’ is typically defined in terms of the ‘choices’ or ‘freedom’ granted to the...
On the theory of narrative computer game Bc. Jan Olšan Diplomová práce Univerzita karlova v praze, F...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...