This paper investigates simultaneous learning about both nature and others’ actions in repeated games and identifies a set of sufficient conditions for which Harsanyi’s doctrine holds. Players have a utility function over infinite histories that are continuous for the sup-norm topology. Nature’s drawing after any history may depend on any past actions. Provided that (1) every player maximizes her expected payoff against her own beliefs, (2) every player updates her beliefs in a Bayesian manner, (3) prior beliefs about both nature and other players’ strategies have a grain of truth, and (4) beliefs about nature are independent of actions chosen during the game, we construct a Nash equilibrium, that is, realization-equivalent to the actual pl...
We study beliefs and choices in a repeated normal-form game. In addition to a baseline treatment wit...
Although there exist learning processes for which the empirical distribution of play comes close to ...
This paper studies the learning process carried out by two agents who are involved in many games. As...
This paper investigates simultaneous learning about both nature and others' actions in repeated game...
"This paper extends the convergence result on Bayesian learning in Kalai and Lehrern(1993a, 1993b) t...
This paper extends the convergence result in Kalai and Lehrer (1993a, 1993b) to a class of games whe...
Consider a finite stage game G that is repeated infinitely often. At each time, the players have hyp...
Consider a finite stage game G that is repeated infinitely often. At each time, the players have hyp...
In infinitely repeated games, Nachbar (1997, 2005) has shown that Bayesian learning of a restricted ...
Kalai and Lebrer (93a, b) have recently show that for the case of infinitely repeated games, a coord...
If players learn to play an infinitely repeated game using Bayesian learning, it is known that their...
This paper presents a new, probabilistic model of learning in games which investigates the often sta...
Although there exist rules that converge to Nash equilibrium for special classes of games (like fict...
In this paper we provide a framework to reason about limited awareness of the action space in finite...
summary:In this paper general theorems for optimal strategic procedures in the repeated play of a ga...
We study beliefs and choices in a repeated normal-form game. In addition to a baseline treatment wit...
Although there exist learning processes for which the empirical distribution of play comes close to ...
This paper studies the learning process carried out by two agents who are involved in many games. As...
This paper investigates simultaneous learning about both nature and others' actions in repeated game...
"This paper extends the convergence result on Bayesian learning in Kalai and Lehrern(1993a, 1993b) t...
This paper extends the convergence result in Kalai and Lehrer (1993a, 1993b) to a class of games whe...
Consider a finite stage game G that is repeated infinitely often. At each time, the players have hyp...
Consider a finite stage game G that is repeated infinitely often. At each time, the players have hyp...
In infinitely repeated games, Nachbar (1997, 2005) has shown that Bayesian learning of a restricted ...
Kalai and Lebrer (93a, b) have recently show that for the case of infinitely repeated games, a coord...
If players learn to play an infinitely repeated game using Bayesian learning, it is known that their...
This paper presents a new, probabilistic model of learning in games which investigates the often sta...
Although there exist rules that converge to Nash equilibrium for special classes of games (like fict...
In this paper we provide a framework to reason about limited awareness of the action space in finite...
summary:In this paper general theorems for optimal strategic procedures in the repeated play of a ga...
We study beliefs and choices in a repeated normal-form game. In addition to a baseline treatment wit...
Although there exist learning processes for which the empirical distribution of play comes close to ...
This paper studies the learning process carried out by two agents who are involved in many games. As...