The present research examined the background and consequences of different styles of engagement in video game play. Based on self-determination theory and the dualistic model of passion, the authors hypothesized that high levels of basic psychological need satisfaction would foster harmonious passion for video play, supporting the subjective sense that play is something one wants to do. It was also predicted that low levels of need satisfaction would promote obsessive passion for games and contribute to the feeling that game play is something one feels compelled to or has to do. It was expected, in turn, that passion for play would directly influence player outcomes closely tied to games, moderate links between play and well-being, and rela...
The dualistic model of passion defines passion as a strong inclination toward a self-defining activi...
Research applying self-determination theory and the dualistic model of passion (DMP) has shown video...
Since the outbreak of COVID-19, reports have shown a significant rise in videogame engagement due to...
The present research examined the background and consequences of different styles of engagement in v...
Although research shows that videogames have a positive impact on the majority of players, concerns ...
Although research shows that videogames have a positive impact on the majority of players, concerns ...
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
More Americans now play video games than go to the movies (NPD Group, 2009). The meteoric rise in po...
More Americans now play video games than go to the movies ( NPD Group, 2009 ). The meteoric rise in...
The dualistic model of passion defines passion as a strong inclination toward a self-defining activi...
The dualistic model of passion defines passion as a strong inclination toward a self-defining activi...
Research applying self-determination theory and the dualistic model of passion (DMP) has shown video...
Since the outbreak of COVID-19, reports have shown a significant rise in videogame engagement due to...
The present research examined the background and consequences of different styles of engagement in v...
Although research shows that videogames have a positive impact on the majority of players, concerns ...
Although research shows that videogames have a positive impact on the majority of players, concerns ...
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
More Americans now play video games than go to the movies (NPD Group, 2009). The meteoric rise in po...
More Americans now play video games than go to the movies ( NPD Group, 2009 ). The meteoric rise in...
The dualistic model of passion defines passion as a strong inclination toward a self-defining activi...
The dualistic model of passion defines passion as a strong inclination toward a self-defining activi...
Research applying self-determination theory and the dualistic model of passion (DMP) has shown video...
Since the outbreak of COVID-19, reports have shown a significant rise in videogame engagement due to...