Large high-resolution displays combine high pixel density with ample physical dimensions. The combination of these factors creates a multiscale workspace where interactive targeting of on-screen objects requires both high speed for distant targets and high accuracy for small targets. Modern operating systems support implicit dynamic control-display gain adjustment (i.e., a pointer acceleration curve) that helps to maintain both speed and accuracy. However, large high-resolution displays require a broader range of control-display gains than a single acceleration curve can usably enable. Some interaction techniques attempt to solve the problem by utilizing multiple explicit modes of interaction, where different modes provide different levels ...
Multi-touch input on interactive surfaces has matured as a device for bimanual interaction and invok...
International audienceTouchscreen interaction currently relies on a limited set of multi-touch gestu...
International audienceTouchscreen interaction currently relies on a limited set of multi-touch gestu...
Part 1: Long and Short PapersInternational audiencePointing tasks are a crucial part of today’s grap...
The size of human fingers and the lack of sensing precision can make precise touch screen interactio...
International audiencePointing on large displays with an indirect, relative pointing device such as ...
International audiencePointing on large displays with an indirect, relative pointing device such as ...
As increasingly large displays are integrated into personal workspaces, mouse-based interaction beco...
The use of large displays is becoming increasingly prevalent, but development of the usability of th...
Desktop and laptop personal computers enable knowledge work and creative activities by supporting di...
Desktop and laptop personal computers enable knowledge work and creative activities by supporting di...
Interaction in visualization is often complicated and tedious. Brushing data in a visualization such...
We present MultiPoint, a set of perspective-based remote pointing techniques that allows users to pe...
International audienceUltra-high-resolution wall-sized displays (" ultra-walls ") are effective for ...
International audienceUltra-high-resolution wall-sized displays (" ultra-walls ") are effective for ...
Multi-touch input on interactive surfaces has matured as a device for bimanual interaction and invok...
International audienceTouchscreen interaction currently relies on a limited set of multi-touch gestu...
International audienceTouchscreen interaction currently relies on a limited set of multi-touch gestu...
Part 1: Long and Short PapersInternational audiencePointing tasks are a crucial part of today’s grap...
The size of human fingers and the lack of sensing precision can make precise touch screen interactio...
International audiencePointing on large displays with an indirect, relative pointing device such as ...
International audiencePointing on large displays with an indirect, relative pointing device such as ...
As increasingly large displays are integrated into personal workspaces, mouse-based interaction beco...
The use of large displays is becoming increasingly prevalent, but development of the usability of th...
Desktop and laptop personal computers enable knowledge work and creative activities by supporting di...
Desktop and laptop personal computers enable knowledge work and creative activities by supporting di...
Interaction in visualization is often complicated and tedious. Brushing data in a visualization such...
We present MultiPoint, a set of perspective-based remote pointing techniques that allows users to pe...
International audienceUltra-high-resolution wall-sized displays (" ultra-walls ") are effective for ...
International audienceUltra-high-resolution wall-sized displays (" ultra-walls ") are effective for ...
Multi-touch input on interactive surfaces has matured as a device for bimanual interaction and invok...
International audienceTouchscreen interaction currently relies on a limited set of multi-touch gestu...
International audienceTouchscreen interaction currently relies on a limited set of multi-touch gestu...