The aim of the Virtual Museum of the Tiber Valley project is the creation of an integrated digital system for the knowledge, valorisation and communication of the cultural landscape, archaeological and naturalistic sites along the Tiber Valley, in the Sabina area between Monte Soratte and the ancient city of Lucus Feroniae (Capena). Virtual reality applications, multimedia contents, together with a web site, are under construction and they will be accessed inside the museums of the territory and in a central museum in Rome. The different stages of work will cover the building of a geo-spatial archaeological database, the reconstruction of the ancient potential landscape and the creation of virtual models of the major archaeological sites. T...
El gran avance de las nuevas tecnologías está permitiendo su aplicación en una gran diversidad de ca...
La ricostruzione del paesaggio antico \ue8 un'attivit\ue0 di ricerca molto impegnativa, che implica ...
This paper deals with two, related topics: the acquisition and recovery of information 'trapped' in ...
The aim of the Virtual Museum of the Tiber Valley project is the creation of an integrated digital s...
The aim of the Virtual Museum of the Tiber Valley project is the creation of an integrated digital p...
The research focuses on the generation of 3D models aimed at creating interactive virtual environmen...
The Internet 2.0 has diffused a new approach enhancing creativity, multimedia communication, informa...
[Resumen] Los avances actuales de las Tecnologías de la Información y la Comunicación (TIC) han crea...
International audienceWork on developing a virtual model of the city of Rome in the fourth century A...
International audienceWork on developing a virtual model of the city of Rome in the fourth century A...
This paper illustrates the methodology, technological solutions and interaction metaphors chosen for...
The research that is proposed concerns the experimentation, applied to case studies, of modern metho...
The work is an analysis of the recording, processing and presentation of the 3D data of two late rom...
A virtual reconstruction plan of the City of Rome in the fourth century A.C. has been worked out by ...
El gran avance de las nuevas tecnologías está permitiendo su aplicación en una gran diversidad de ca...
La ricostruzione del paesaggio antico \ue8 un'attivit\ue0 di ricerca molto impegnativa, che implica ...
This paper deals with two, related topics: the acquisition and recovery of information 'trapped' in ...
The aim of the Virtual Museum of the Tiber Valley project is the creation of an integrated digital s...
The aim of the Virtual Museum of the Tiber Valley project is the creation of an integrated digital p...
The research focuses on the generation of 3D models aimed at creating interactive virtual environmen...
The Internet 2.0 has diffused a new approach enhancing creativity, multimedia communication, informa...
[Resumen] Los avances actuales de las Tecnologías de la Información y la Comunicación (TIC) han crea...
International audienceWork on developing a virtual model of the city of Rome in the fourth century A...
International audienceWork on developing a virtual model of the city of Rome in the fourth century A...
This paper illustrates the methodology, technological solutions and interaction metaphors chosen for...
The research that is proposed concerns the experimentation, applied to case studies, of modern metho...
The work is an analysis of the recording, processing and presentation of the 3D data of two late rom...
A virtual reconstruction plan of the City of Rome in the fourth century A.C. has been worked out by ...
El gran avance de las nuevas tecnologías está permitiendo su aplicación en una gran diversidad de ca...
La ricostruzione del paesaggio antico \ue8 un'attivit\ue0 di ricerca molto impegnativa, che implica ...
This paper deals with two, related topics: the acquisition and recovery of information 'trapped' in ...