The present article is focused on the generation of virtual 3D contents from cultural heritage. Its main structure is divided in two well-defined blocks: the first one focused in the generation of 3D models, analyzing the most used technologies of 3D measuring in the cultural heritage, the most important software applications for the management of the 3D models obtained and the generation of the target contents; and a second block for exposing two case studies showing potential of these technologies, previously shown, for approaching the cultural heritage to both the general public and researchers, due to the development of the information and communication technologies
In the recent years, mature technologies for producing high quality virtual 3D replicas of Cultural ...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
The chapter first analyzes the reasons for digitizing Cultural Heritage (CH), tracing the history of...
The purpose of the article is to study the possibilities of 3D modeling tools in the tasks of comput...
Cultural Heritage represents an aspect of our historical memory that has suffered transformations, r...
The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heri...
[EN] A large amount of 3D digital models, acquired with reality-based techniques or modelled with CA...
The purpose of this paper is to show the results of a research aimed at investigating the potential ...
The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heri...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
This paper looks at the opportunities and challenges created by new 3D technologies introduced recen...
The interest in the development of virtual museums is nowadays rising rapidly. During the last decad...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
The paper presents a critical analysis regarding the methodological approach useful to produ...
Preservation of cultural heritage plays an important role in society, significantly contributing to ...
In the recent years, mature technologies for producing high quality virtual 3D replicas of Cultural ...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
The chapter first analyzes the reasons for digitizing Cultural Heritage (CH), tracing the history of...
The purpose of the article is to study the possibilities of 3D modeling tools in the tasks of comput...
Cultural Heritage represents an aspect of our historical memory that has suffered transformations, r...
The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heri...
[EN] A large amount of 3D digital models, acquired with reality-based techniques or modelled with CA...
The purpose of this paper is to show the results of a research aimed at investigating the potential ...
The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heri...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
This paper looks at the opportunities and challenges created by new 3D technologies introduced recen...
The interest in the development of virtual museums is nowadays rising rapidly. During the last decad...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
The paper presents a critical analysis regarding the methodological approach useful to produ...
Preservation of cultural heritage plays an important role in society, significantly contributing to ...
In the recent years, mature technologies for producing high quality virtual 3D replicas of Cultural ...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
The chapter first analyzes the reasons for digitizing Cultural Heritage (CH), tracing the history of...