BACKGROUND:When compared with more traditional instructional methods, Game-based e-learning (GbEl) promises a higher motivation of learners by presenting contents in an interactive, rule-based and competitive way. Most recent systematic reviews and meta-analysis of studies on Game-based learning and GbEl in the medical professions have shown limited effects of these instructional methods. OBJECTIVES:To compare the effectiveness on the learning outcome of a Game-based e-learning (GbEl) instruction with a conventional script-based instruction in the teaching of phase contrast microscopy urinalysis under routine training conditions of undergraduate medical students. METHODS:A randomized controlled trial was conducted with 145 medical students ...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
markdownabstractAbstract In medical education and health care, with its exponential growth in k...
textabstractSimulation games are becoming increasingly popular in education, but more insight in the...
When compared with more traditional instructional methods, Game-based e-learning (GbEl) promises a h...
Background: Digital games have been demonstrated to be beneficial for a range of non-recreational pu...
Serious games may resolve problems relating to low motivation in complex medical topics such as anat...
Background: Serious games have the potential to teach complex cognitive skills in an engaging way, a...
Smart learning environments can be defined as systems aimed at proposing innovative uses of emerging...
Introduction: The literature shows an optimistic landscape for the effectiveness of games in medical...
Game-based learning promises higher motivation of learners compared to traditional learning forms by...
Objective: To conceptualise an educational game on male urinary catheterisation for undergraduate me...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
BackgroundGames with educational intent offer a possible advantage of being more interactive and inc...
Electronic learning (e-learning) is an increasingly popular approach used to 1rain. knowledge and sk...
Abstract Background Educational computer games are ex...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
markdownabstractAbstract In medical education and health care, with its exponential growth in k...
textabstractSimulation games are becoming increasingly popular in education, but more insight in the...
When compared with more traditional instructional methods, Game-based e-learning (GbEl) promises a h...
Background: Digital games have been demonstrated to be beneficial for a range of non-recreational pu...
Serious games may resolve problems relating to low motivation in complex medical topics such as anat...
Background: Serious games have the potential to teach complex cognitive skills in an engaging way, a...
Smart learning environments can be defined as systems aimed at proposing innovative uses of emerging...
Introduction: The literature shows an optimistic landscape for the effectiveness of games in medical...
Game-based learning promises higher motivation of learners compared to traditional learning forms by...
Objective: To conceptualise an educational game on male urinary catheterisation for undergraduate me...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
BackgroundGames with educational intent offer a possible advantage of being more interactive and inc...
Electronic learning (e-learning) is an increasingly popular approach used to 1rain. knowledge and sk...
Abstract Background Educational computer games are ex...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
markdownabstractAbstract In medical education and health care, with its exponential growth in k...
textabstractSimulation games are becoming increasingly popular in education, but more insight in the...