It has been speculated that computer game play by young people has negative correlates or consequences, although little evidence has emerged to support these fears. An alternative possibility is that game play may be associated with positive features of development, as the games reflect and contribute to participation in a challenging and stimulating voluntary leisure environment. This study examined the relationship between game play and several measures of adjustment or risk taking in a sample of 16-year-old high school students. No evidence was obtained of negative outcomes among game players. On several measures - including family closeness, activity involvement, positive school engagement, positive mental health, substance use, self-co...
Many adolescents play video games together with their friends for multiple hours per week. The way i...
Background and aims: Given that computer games have positive and negative functions and may affect ...
This study explored the impact of adolescents' playing of racing and drive'em up games on their risk...
It has been speculated that computer game play by young people has negative correlates or consequenc...
It has been speculated that computer game play by young people has negative correlates or consequenc...
There is some concern that playing computer games may be associated with social isolation, lowered s...
Video games are an almost universal adolescent leisure activity. Though some in the scholarly field ...
BACKGROUND AND OBJECTIVES: The rise of electronic games has driven both concerns and hopes regarding...
AbstractThe world of computer games has shown a very rapid progress in the course of the last decade...
The paper describes research on the role and place of computer games in the lives of children and ad...
Abstract Background: Today, due to developing communicative technologies, computer games and other ...
Playing video games during adolescence has been linked to both positive and negative outcomes, but i...
Some support for expressed concern over the negative consequences of computer game play was obtained...
© 2015 Taylor & Francis. The geographies of the current generation of young people are markedly dist...
Especially since the 2010s, we have seen rapidly increasing discussion and research on the causal an...
Many adolescents play video games together with their friends for multiple hours per week. The way i...
Background and aims: Given that computer games have positive and negative functions and may affect ...
This study explored the impact of adolescents' playing of racing and drive'em up games on their risk...
It has been speculated that computer game play by young people has negative correlates or consequenc...
It has been speculated that computer game play by young people has negative correlates or consequenc...
There is some concern that playing computer games may be associated with social isolation, lowered s...
Video games are an almost universal adolescent leisure activity. Though some in the scholarly field ...
BACKGROUND AND OBJECTIVES: The rise of electronic games has driven both concerns and hopes regarding...
AbstractThe world of computer games has shown a very rapid progress in the course of the last decade...
The paper describes research on the role and place of computer games in the lives of children and ad...
Abstract Background: Today, due to developing communicative technologies, computer games and other ...
Playing video games during adolescence has been linked to both positive and negative outcomes, but i...
Some support for expressed concern over the negative consequences of computer game play was obtained...
© 2015 Taylor & Francis. The geographies of the current generation of young people are markedly dist...
Especially since the 2010s, we have seen rapidly increasing discussion and research on the causal an...
Many adolescents play video games together with their friends for multiple hours per week. The way i...
Background and aims: Given that computer games have positive and negative functions and may affect ...
This study explored the impact of adolescents' playing of racing and drive'em up games on their risk...