<p class="Heading0">The aim of the research was the determination of testing conditions and visual and numerical evaluation of renderings made with three different rendering engines in Maya software, which is widely used for educational and computer art purposes. In the theoretical part the overview of light phenomena and their simulation in virtual space is presented. This is followed by a detailed presentation of the main rendering methods and the results and limitations of their applications to 3D objects. At the end of the theoretical part the importance of a proper testing scene and especially the role of Cornell box are explained. In the experimental part the terms and conditions as well as hardware and software used for the research ...
This project studied whether the optimizing of colour resolution for the non-photorealistic 3D mode...
Fluid simulation is today a hot topic in computer graphics. New highly optimized algorithms have all...
This thesis deals with possibility of operation of realistic graphics on commonly used technical equ...
The aim of the research was the determination of testing conditions and visual and numerical evaluat...
The thesis covered the topic of 3D rendering. The main focus was on the physically based rendering w...
Today there are several 3D software’s that are capable of producing realistic simulations, such as f...
My work is about performance evaluation of graphics accelerator by 3D scenes rendering. It focuses o...
Photorealistic rendering has a wide variety of applications, and so there are many rendering algorit...
There are different algorithms for efficient rendering of 3D scenes which pay attention to technical...
With the rapid development of computer software and hardware, the popularity of applications based o...
This thesis explores the balance between visual quality and the performance of a 3D object for compu...
This article is a systematic collection of existing methods and techniques for evaluating rendering ...
Various techniques can be used to improve real-time 3D graphics. Two general parts are present, v...
Today, the different actors in the design process have communication difficulties for visualizing an...
Computer-Based Non-Photorealistic Rendering is a rather elaborate term for a set of 3D rendering tec...
This project studied whether the optimizing of colour resolution for the non-photorealistic 3D mode...
Fluid simulation is today a hot topic in computer graphics. New highly optimized algorithms have all...
This thesis deals with possibility of operation of realistic graphics on commonly used technical equ...
The aim of the research was the determination of testing conditions and visual and numerical evaluat...
The thesis covered the topic of 3D rendering. The main focus was on the physically based rendering w...
Today there are several 3D software’s that are capable of producing realistic simulations, such as f...
My work is about performance evaluation of graphics accelerator by 3D scenes rendering. It focuses o...
Photorealistic rendering has a wide variety of applications, and so there are many rendering algorit...
There are different algorithms for efficient rendering of 3D scenes which pay attention to technical...
With the rapid development of computer software and hardware, the popularity of applications based o...
This thesis explores the balance between visual quality and the performance of a 3D object for compu...
This article is a systematic collection of existing methods and techniques for evaluating rendering ...
Various techniques can be used to improve real-time 3D graphics. Two general parts are present, v...
Today, the different actors in the design process have communication difficulties for visualizing an...
Computer-Based Non-Photorealistic Rendering is a rather elaborate term for a set of 3D rendering tec...
This project studied whether the optimizing of colour resolution for the non-photorealistic 3D mode...
Fluid simulation is today a hot topic in computer graphics. New highly optimized algorithms have all...
This thesis deals with possibility of operation of realistic graphics on commonly used technical equ...