This paper presents results of a research project “dUcale” that experiments ICT solutions for the museum of Palazzo Ducale (Urbino). In this project, the famed painting the “Città Ideale” becomes a case to exemplify a specific approach to the digital mediation of cultural heritage. An augmented reality (AR) mobile application, able to enhance the museum visit experience, is presented. The computing technologies involved in the project (websites, desktop and social applications, mobile software, and AR) constitute a persuasive environment for the artwork knowledge. The overall goal of our research is to provide to cultural institutions best practices efficiently on low budgets. Therefore, we present a low cost method...
In the last years, museums have begun to apply new technological solutions to manage their exhibits ...
One of the problems for archaeologic museums is having the opportunity to show most of the objects t...
Eye-tracking technology is becoming easier and cheaper to use, resulting in its increasing applicati...
This paper presents results of a research project “dUcale” that experiments ICT solutions for the mu...
In this paper, an interactive installation system for the enjoyment of the cultural heritage in a re...
This paper addresses the issue of reconstructing digital paintings and making them visible with the ...
The purpose of this research was the exploration of the potential of the combined use of augmented r...
Cultural heritage contents are commonly offered by touristic mobile applications, but it is possible...
In the last years, museums have begun to apply new technological solutions to manage their exhibits ...
The case study, faced in this paper, arises in the context of Interreg Italia-Malta European project...
<p class="Abstracttext">The paper presents a research under development at the University of Trieste...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader con...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
In the last years, museums have begun to apply new technological solutions to manage their exhibits ...
One of the problems for archaeologic museums is having the opportunity to show most of the objects t...
Eye-tracking technology is becoming easier and cheaper to use, resulting in its increasing applicati...
This paper presents results of a research project “dUcale” that experiments ICT solutions for the mu...
In this paper, an interactive installation system for the enjoyment of the cultural heritage in a re...
This paper addresses the issue of reconstructing digital paintings and making them visible with the ...
The purpose of this research was the exploration of the potential of the combined use of augmented r...
Cultural heritage contents are commonly offered by touristic mobile applications, but it is possible...
In the last years, museums have begun to apply new technological solutions to manage their exhibits ...
The case study, faced in this paper, arises in the context of Interreg Italia-Malta European project...
<p class="Abstracttext">The paper presents a research under development at the University of Trieste...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader con...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
In the last years, museums have begun to apply new technological solutions to manage their exhibits ...
One of the problems for archaeologic museums is having the opportunity to show most of the objects t...
Eye-tracking technology is becoming easier and cheaper to use, resulting in its increasing applicati...