The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heritage (CH) assets: a less used one, in the archaeological / historical research and a more frequent one, as a communication medium in CH museums. While technological effort has been mainly invested in improving the “accuracy” of VR (determined as how truthfully it reproduces the “CH reality”), issues related to scientific requirements, (data transparency, separation between “real” and “virtual”, etc.), are largely neglected, or at least not directly related to the 3D outcome, which may explain why, after more than twenty years of producing VR models, they are still rarely used in the archaeological research. The paper will present a proposal f...
none2During the last two decades, since digital technologies have become more sophisticated in acqui...
The present article is focused on the generation of virtual 3D contents from cultural heritage. Its ...
© 2018 ACM. A multimedia approach to the diffusion, communication, and exploitation of Cultural ...
The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heri...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
3D digitization of cultural heritage has long been used to preserve information about cultural herit...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
This paper maps out the possibilities of using virtual and augmented reality in the context of virtu...
Cultural Heritage is a precious resource that witnesses our past and that should be transmitted to f...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
International audienceIn the past decade, the application of 3D computer technology to cultural h...
Connected to and extending the studies described in the talk entitled `Presenting information in thr...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
The chapter first analyzes the reasons for digitizing Cultural Heritage (CH), tracing the history of...
none2During the last two decades, since digital technologies have become more sophisticated in acqui...
The present article is focused on the generation of virtual 3D contents from cultural heritage. Its ...
© 2018 ACM. A multimedia approach to the diffusion, communication, and exploitation of Cultural ...
The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heri...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
3D digitization of cultural heritage has long been used to preserve information about cultural herit...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
This paper maps out the possibilities of using virtual and augmented reality in the context of virtu...
Cultural Heritage is a precious resource that witnesses our past and that should be transmitted to f...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
International audienceIn the past decade, the application of 3D computer technology to cultural h...
Connected to and extending the studies described in the talk entitled `Presenting information in thr...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
The chapter first analyzes the reasons for digitizing Cultural Heritage (CH), tracing the history of...
none2During the last two decades, since digital technologies have become more sophisticated in acqui...
The present article is focused on the generation of virtual 3D contents from cultural heritage. Its ...
© 2018 ACM. A multimedia approach to the diffusion, communication, and exploitation of Cultural ...