The user's strategy and their approach to decisionmaking are two important concerns when designing user-centric software. While decision-making and strategy are key factors in a wide range of business systems from stock market trading to medical diagnosis, in this paper we focus on the role these factors play in a serious computer game. Players may adopt individual strategies when playing a computer game. Furthermore, different approaches to playing the game may impact on the effectiveness of the core mechanics designed into the game play. In this paper we investigate player strategy in relation to two serious games designed for studying the 'hot hand'. The 'hot hand' is an interesting psychological phenomenon originally studied in sports s...