Anthropology Capstone Final PaperThis project explores how military first-person shooter videogames serve as cultural artifacts grounded within the economy of patriotism. Essentially, the economy of patriotism is the system of exchange in which civilians are attempting to repay patriotic indebtedness that is enabled by perceptions of soldierly sacrifice, that forces conformity to and propagates an idealized patriotic narrative of sacrifice that is at odds with the real experiences of soldiers. Due to their crafted narrative’s mirroring of real civilian perception of soldierly duty, these videogames not only serve as part of these economic exchanges but extend them into virtual worlds. Focusing on the single-player modes within three recent ...
Video games are influencing users’ perceptions about what soldiers are permitted to do during war. T...
Despite a growing interest in the way the media and popular culture shape geopolitical identities an...
This paper explores the collaboration between the Pentagon and the entertainment industries at the s...
The goal of this article is to discuss how digital war games such as the Call of Duty series elicit ...
How do games construct, and intervene in, the practices and ideology of warfare? Back when I first j...
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are...
Through its interactive representation of the Second World War, the Call of Duty series is emblemati...
In the 1980s, American popular culture started to restore its reputation as a dominant political pow...
During the post-9/11 era we have witnessed the rise of war-themed digital games, which are increasi...
Within the cultural imaginary of video games, armed conflicts have always occupied a central space. ...
This paper examines the influence of militarism and the military itself in modern video gaming. The ...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s ...
Part 4: Section 3: ICT for Peace and WarInternational audienceThis paper outlines the relationship b...
PhD ThesisThis research is based on a detailed empirical case study of the popular videogame series ...
Video games are influencing users’ perceptions about what soldiers are permitted to do during war. T...
Despite a growing interest in the way the media and popular culture shape geopolitical identities an...
This paper explores the collaboration between the Pentagon and the entertainment industries at the s...
The goal of this article is to discuss how digital war games such as the Call of Duty series elicit ...
How do games construct, and intervene in, the practices and ideology of warfare? Back when I first j...
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are...
Through its interactive representation of the Second World War, the Call of Duty series is emblemati...
In the 1980s, American popular culture started to restore its reputation as a dominant political pow...
During the post-9/11 era we have witnessed the rise of war-themed digital games, which are increasi...
Within the cultural imaginary of video games, armed conflicts have always occupied a central space. ...
This paper examines the influence of militarism and the military itself in modern video gaming. The ...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s ...
Part 4: Section 3: ICT for Peace and WarInternational audienceThis paper outlines the relationship b...
PhD ThesisThis research is based on a detailed empirical case study of the popular videogame series ...
Video games are influencing users’ perceptions about what soldiers are permitted to do during war. T...
Despite a growing interest in the way the media and popular culture shape geopolitical identities an...
This paper explores the collaboration between the Pentagon and the entertainment industries at the s...