Rapid advances in modern computing and information technology have enabled millions of people to interact online via various social network and gaming services. The widespread adoption of such online services have made possible analysis of large-scale archival data containing detailed human interactions, presenting a very promising opportunity to understand the rich and complex human behavior. In collaboration with a leading global provider of Massively Multiplayer Online Role-Playing Games (MMORPGs), here we present a network science-based analysis of the interplay between distinct types of user interaction networks in the virtual world. We find that their properties depend critically on the nature of the context-interdependence of the int...
Massively-multiplayer online games (MMOGs) can serve asa unique laboratory for studying large-scale ...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
In friendship networks, individuals have different numbers of friends, and the closeness or intimacy...
Rapid advances in modern computing and information technology have enabled millions of people to int...
Rapid advances in modern computing and information technology have enabled mil-lions of people to in...
Abstract — An instance of a massively on-line role playing game called The Mana World is analyzed fo...
This article examines the co-evolution of players’ individual performance and their interaction netw...
We analyze multi-relational social interaction networks in a large-scale commercial Massively Multip...
While psychologists analyze network game-playing behavior in terms of players ’ social interaction a...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
We present an overview of a series of results obtained from the analysis of human behavior in a virt...
A behavioral observation methodology was employed in this study to examine how social behavior unfol...
In this study, we examine human social interactions within virtual worlds and address the question o...
The growing role of communication using computers in people’s everyday lives is reflected by the deb...
Massively-multiplayer online games (MMOGs) can serve asa unique laboratory for studying large-scale ...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
In friendship networks, individuals have different numbers of friends, and the closeness or intimacy...
Rapid advances in modern computing and information technology have enabled millions of people to int...
Rapid advances in modern computing and information technology have enabled mil-lions of people to in...
Abstract — An instance of a massively on-line role playing game called The Mana World is analyzed fo...
This article examines the co-evolution of players’ individual performance and their interaction netw...
We analyze multi-relational social interaction networks in a large-scale commercial Massively Multip...
While psychologists analyze network game-playing behavior in terms of players ’ social interaction a...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
We present an overview of a series of results obtained from the analysis of human behavior in a virt...
A behavioral observation methodology was employed in this study to examine how social behavior unfol...
In this study, we examine human social interactions within virtual worlds and address the question o...
The growing role of communication using computers in people’s everyday lives is reflected by the deb...
Massively-multiplayer online games (MMOGs) can serve asa unique laboratory for studying large-scale ...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
In friendship networks, individuals have different numbers of friends, and the closeness or intimacy...