Objective. To critically evaluate the studies that were conducted over the past 10 years and to assess the impact of virtual reality on static and dynamic balance control in the stroke population. Method. A systematic review of randomized controlled trials published between January 2006 and December 2015 was conducted. Databases searched were PubMed, Scopus, and Web of Science. Studies must have involved adult patients with stroke during acute, subacute, or chronic phase. All included studies must have assessed the impact of virtual reality programme on either static or dynamic balance ability and compared it with a control group. The Physiotherapy Evidence Database (PEDro) scale was used to assess the methodological quality of the included...
The aim: to evaluate the use of virtual reality and physical therapy the recovery of function on the...
ABSTRACT Objective: To describe the intervention protocols to using commercial video games as virtu...
New technology such as virtual reality may have useful applications for improving rehabilitative car...
(1) Background: The development of new technologies means that the use of virtual reality is increas...
Stroke is a neurologic disorder considered the first cause of disability worldwide due to motor, cog...
International audiencePeople who survive a stroke are often left with long-term neurologic deficits ...
BackgroundStroke is a neurological disorder and one of the leading causes of disability worldwide. T...
BACKGROUND AND OBJECTIVES: Stroke is a neurological deficit, caused due to vascular changes. Impaire...
Copyright © 2013 B. S. Rajaratnam et al.This is an open access article distributed under theCreative...
The aim of research: To assess the effectiveness of virtual reality based exercises for regaining mo...
AbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality...
Objective To investigate the effect of virtual reality (VR) and a tetra-ataxiometric posturography (...
Background:Post stroke patients need to be rehabilitated to improve their body functions to performe...
Objective. To develop a systematic review of the literature, to describe the different virtual reali...
Over the last decades, virtual reality (VR) emerged as a potential tool for developing new rehabilit...
The aim: to evaluate the use of virtual reality and physical therapy the recovery of function on the...
ABSTRACT Objective: To describe the intervention protocols to using commercial video games as virtu...
New technology such as virtual reality may have useful applications for improving rehabilitative car...
(1) Background: The development of new technologies means that the use of virtual reality is increas...
Stroke is a neurologic disorder considered the first cause of disability worldwide due to motor, cog...
International audiencePeople who survive a stroke are often left with long-term neurologic deficits ...
BackgroundStroke is a neurological disorder and one of the leading causes of disability worldwide. T...
BACKGROUND AND OBJECTIVES: Stroke is a neurological deficit, caused due to vascular changes. Impaire...
Copyright © 2013 B. S. Rajaratnam et al.This is an open access article distributed under theCreative...
The aim of research: To assess the effectiveness of virtual reality based exercises for regaining mo...
AbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality...
Objective To investigate the effect of virtual reality (VR) and a tetra-ataxiometric posturography (...
Background:Post stroke patients need to be rehabilitated to improve their body functions to performe...
Objective. To develop a systematic review of the literature, to describe the different virtual reali...
Over the last decades, virtual reality (VR) emerged as a potential tool for developing new rehabilit...
The aim: to evaluate the use of virtual reality and physical therapy the recovery of function on the...
ABSTRACT Objective: To describe the intervention protocols to using commercial video games as virtu...
New technology such as virtual reality may have useful applications for improving rehabilitative car...