Unfortunately, heritage education and awareness remains largely undervalued, as most efforts rely on in-person experiences in formal cultural institutions. While there have been many virtual applications in the field of heritage edutainment with multimedia technology, there are still not enough to make the required and hoped-for change for the children of the digital natives’ generation. However, with the rich resources in 3D imaging and interactive programming already at our disposal, we are well prepared to do so, given a coordinated effort. This paper deals with a key topic that has an importance at the international level: the education of children through the conceptual approach of "edutainment" and "serious games" and particularly foc...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
The paper deals with the adoption of Serious Games (SGs) in the specific area of Intangible Cultural...
3D technology can be a valid support to cultural heritage not only for visual presentation and docum...
[EN] Unfortunately, heritage education and awareness remains largely undervalued, as most efforts re...
Despite the rising commodification of heritage sites and practices, children engagement in their own...
International audienceImmersive technologies such as virtual environments and augmented reality have...
Advances in Cultural Heritage (CH) representation and presentation technologies are explored concern...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
This paper focuses on educational video games with a thematic orientation related to conserving and ...
Abstract. Cultural heritage has to be preserved for the future generations. This often repeated need...
Abstract: This paper tackles the issue of Serious Games design by drawing on the experience conducte...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
The paper deals with the adoption of Serious Games (SGs) in the specific area of Intangible Cultural...
3D technology can be a valid support to cultural heritage not only for visual presentation and docum...
[EN] Unfortunately, heritage education and awareness remains largely undervalued, as most efforts re...
Despite the rising commodification of heritage sites and practices, children engagement in their own...
International audienceImmersive technologies such as virtual environments and augmented reality have...
Advances in Cultural Heritage (CH) representation and presentation technologies are explored concern...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
This paper focuses on educational video games with a thematic orientation related to conserving and ...
Abstract. Cultural heritage has to be preserved for the future generations. This often repeated need...
Abstract: This paper tackles the issue of Serious Games design by drawing on the experience conducte...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
The paper deals with the adoption of Serious Games (SGs) in the specific area of Intangible Cultural...
3D technology can be a valid support to cultural heritage not only for visual presentation and docum...