In this paper we present a wearable device in the form of a bracelet that turns everyday objects into interactive physical gameplay. We combine physical exploration and interactive entertainment by providing real-time audio and light feedback without the need to be in front of a screen. In contrast with today's computer, video and smartphone games, our system has the potential to enhance children's physical, social and outdoor play. We designed a set of playful applications that seamlessly integrate technology with outdoor game play, music, sports and social interactions
There is an increasing recognition that low physical activity in children is causing both mental and...
The book is about user interfaces to applications that have been designed for social and physical in...
In this paper we describe preliminary results of our work on designing innovative sport concepts to ...
Three wearable playful accessories incorporate design principles that promote individuality, natural...
Deployment of wearables for games has attracted the interest of designers and researchers both in ac...
Three playful wearable accessories incorporate design principles that promote individuality, natural...
This paper discusses the evocative power and play value of the Wearable Sounds Kit (WSK), a movement...
In this paper, we describe our design research on tangible play objects that stimulate social and ph...
This paper presents the process and results of a set of studies within the ABBI EU project, with the...
This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games...
This book covers the latest advances in playful user interfaces – interfaces that invite social and ...
Natural, wearable game controllers explores how people interact with games and their potential uses....
In this paper we describe the design process of two playful accessories for children to play anywher...
In this paper, we describe our design research on tangible play objects that stimulate social and ph...
This paper reports the design of a pervasive game for children to demonstrate the design vision of H...
There is an increasing recognition that low physical activity in children is causing both mental and...
The book is about user interfaces to applications that have been designed for social and physical in...
In this paper we describe preliminary results of our work on designing innovative sport concepts to ...
Three wearable playful accessories incorporate design principles that promote individuality, natural...
Deployment of wearables for games has attracted the interest of designers and researchers both in ac...
Three playful wearable accessories incorporate design principles that promote individuality, natural...
This paper discusses the evocative power and play value of the Wearable Sounds Kit (WSK), a movement...
In this paper, we describe our design research on tangible play objects that stimulate social and ph...
This paper presents the process and results of a set of studies within the ABBI EU project, with the...
This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games...
This book covers the latest advances in playful user interfaces – interfaces that invite social and ...
Natural, wearable game controllers explores how people interact with games and their potential uses....
In this paper we describe the design process of two playful accessories for children to play anywher...
In this paper, we describe our design research on tangible play objects that stimulate social and ph...
This paper reports the design of a pervasive game for children to demonstrate the design vision of H...
There is an increasing recognition that low physical activity in children is causing both mental and...
The book is about user interfaces to applications that have been designed for social and physical in...
In this paper we describe preliminary results of our work on designing innovative sport concepts to ...