As animated characters increasingly become vital parts of virtual environments, then the engines that drive these characters increasingly become vital parts of virtual environment software. This paper gives an overview of the state of the art in character engines, and proposes a taxonomy of the features that are commonly found in them. This taxonomy can be used as a tool for comparison and evaluation of different engines. In order to demonstrate this we use it to compare three engines. The first is Cal3D, the most commonly used open source engine. We also introduce two engines created by the authors, Piavca and HALCA. The paper ends with a brief discussion of some other popular engines
Building realistic virtual environments is a complex, expensive and time consuming process. Although...
Computer animated characters are rapidly becoming a regular part of our lives. They are starting to ...
In this paper, we explore interacting with virtual characters in AR along real-world environments. O...
As animated characters increasingly become vital parts of virtual environments, then the engines tha...
The importance of real-time character animation in computer games has increased considerably over th...
In this paper, we focus on the different aspects of real time visualization and animation of realist...
The computation speed and control methods needed to portray 3D virtual humans suitable for interacti...
YesAdvances in computer animation techniques have spurred increasing levels of realism and movemen...
In this paper, we will explain our approach to create and animate virtual characters for real-time r...
Computer games with complex virtual worlds, which are populated by artificial characters and creatur...
The widespread use of electronic devices in the daily tasks has motivated the research in user inter...
An encounter with a virtual person can be one of the most compelling experiences in immersive virtua...
Computer animation and, particularly, virtual character animation, are very time consuming and skill...
Achieving realistic virtual humans is crucial in virtual reality applications and video games. Nowad...
International audienceIn this paper, we will explain our approach to create and animate virtual char...
Building realistic virtual environments is a complex, expensive and time consuming process. Although...
Computer animated characters are rapidly becoming a regular part of our lives. They are starting to ...
In this paper, we explore interacting with virtual characters in AR along real-world environments. O...
As animated characters increasingly become vital parts of virtual environments, then the engines tha...
The importance of real-time character animation in computer games has increased considerably over th...
In this paper, we focus on the different aspects of real time visualization and animation of realist...
The computation speed and control methods needed to portray 3D virtual humans suitable for interacti...
YesAdvances in computer animation techniques have spurred increasing levels of realism and movemen...
In this paper, we will explain our approach to create and animate virtual characters for real-time r...
Computer games with complex virtual worlds, which are populated by artificial characters and creatur...
The widespread use of electronic devices in the daily tasks has motivated the research in user inter...
An encounter with a virtual person can be one of the most compelling experiences in immersive virtua...
Computer animation and, particularly, virtual character animation, are very time consuming and skill...
Achieving realistic virtual humans is crucial in virtual reality applications and video games. Nowad...
International audienceIn this paper, we will explain our approach to create and animate virtual char...
Building realistic virtual environments is a complex, expensive and time consuming process. Although...
Computer animated characters are rapidly becoming a regular part of our lives. They are starting to ...
In this paper, we explore interacting with virtual characters in AR along real-world environments. O...