The concept of liquid clocks introduced in this paper is a significant step towards a more precise compile-time framework for the analysis of synchronous and polychromous languages. Compiling languages such as Lustre or SIGNAL indeed involves a number of static analyses of programs before they can be synthesized into executable code, e.g., synchronicity class characterization, clock assignment, static scheduling or causality analysis. These analyses are often equivalent to undecidable problems, necessitating abstracting such programs to provide sound yet incomplete analyses. Such abstractions unfortunately often lead to the rejection of programs that could very well be synthesized into deterministic code, provided abstraction refinement ste...