International audienceTele-immersive, mixed reality interactive systems bring remote users together to share a common experience in an environment that synthesizes aspects of the real and virtual worlds. The 3D-LIVE platform is an example of one such system that synthesizes 3D models, audio, motion capture and activity from a number of geographically separated sources into a single gaming environment to support a variety of sports based activities. The design and evaluation of such systems is challenging since factors relating to the technical quality of service (QoS) and quality of experience (QoE) are difficult to identify and measure. In this paper we present a novel QoS/QoE model and evaluation methodology that is being used in the deve...
Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its ...
Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its ...
Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its ...
International audienceTele-immersive, mixed reality interactive systems bring remote users together ...
Tele-immersive, mixed reality interactive systems bring remote users together to share a common expe...
Tele-immersive, mixed reality interactive systems bring remote users together to share a common expe...
Tele-immersive, mixed reality interactive systems bring remote users together to share a common expe...
Tele-immersive, mixed reality interactive systems bring remote users together to share a common expe...
This report presents the final experimental phase conducted as part of the 3D-LIVE project. Technica...
Abstract—In this paper, we present the results from a quantitative and qualitative study of distribu...
This paper explores existing theories, frameworks and models for handling collective user experie...
Abstract: The Quality of Experience (QoE) is a key element in the search for rapid growth of three-d...
This paper explores existing theories, frameworks and models for handling collective user experie...
Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its ...
Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its ...
Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its ...
Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its ...
Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its ...
International audienceTele-immersive, mixed reality interactive systems bring remote users together ...
Tele-immersive, mixed reality interactive systems bring remote users together to share a common expe...
Tele-immersive, mixed reality interactive systems bring remote users together to share a common expe...
Tele-immersive, mixed reality interactive systems bring remote users together to share a common expe...
Tele-immersive, mixed reality interactive systems bring remote users together to share a common expe...
This report presents the final experimental phase conducted as part of the 3D-LIVE project. Technica...
Abstract—In this paper, we present the results from a quantitative and qualitative study of distribu...
This paper explores existing theories, frameworks and models for handling collective user experie...
Abstract: The Quality of Experience (QoE) is a key element in the search for rapid growth of three-d...
This paper explores existing theories, frameworks and models for handling collective user experie...
Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its ...
Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its ...
Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its ...
Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its ...
Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its ...