Museums all around the globe are starting to adopt advanced technologies that enable the visitors to interact with digital replicas of their collections and artworks. Immersive and interactive virtual reality applications represent one of the most appealing and most used technologies within modern museum exhibitions areas. Using these types of applications the visitors can have access to additional layers of information which can be presented in different languages and presented to the visitor when they demand it using advanced digital interactivity. But the major drawback of these applications is that they don’t allow the users to experience tactile exploration regarding the shapes and ornaments of the cultural heritage artefacts. People a...
The aim of this thesis is to explore augmented reality technology and the methods in which it can be...
Highly precise 3D data capture capabilities, visualisation techniques and advanced virtual interacti...
This paper is situated at the intersection of using Virtual Reality as a tool for cultural heritage ...
This paper introduces and analyses the performance of “Tactual Explorations”, a research-based inclu...
This paper introduces and analyses the performance of Tactual Explorations, a research-based inclusi...
Much research and development has gone into creating a viable means to interact with virtual objects...
This paper introduces and analyses the performance of “Tactual Explorations”, a research-based inclu...
This paper reports the results of a research, aimed to evaluate the ability of a haptic interface to...
This paper reports the results of a research, aimed to evaluate the ability of a haptic interface to...
Through creative practice research this thesis investigates the concept of touch and its application...
Through creative practice research this thesis investigates the concept of touch and its application...
With a rise in the use Virtual Reality (VR) applications in museums and exhibition displays, digital...
This research explored the co-design of a tactile translation of a painting, 'Present portal' by Cat...
This paper presents an environment that allows museum visitors to not only touch and weigh virtual p...
Virtual reality (VR) and 3D modeling technologies have become increasingly powerful tools for multip...
The aim of this thesis is to explore augmented reality technology and the methods in which it can be...
Highly precise 3D data capture capabilities, visualisation techniques and advanced virtual interacti...
This paper is situated at the intersection of using Virtual Reality as a tool for cultural heritage ...
This paper introduces and analyses the performance of “Tactual Explorations”, a research-based inclu...
This paper introduces and analyses the performance of Tactual Explorations, a research-based inclusi...
Much research and development has gone into creating a viable means to interact with virtual objects...
This paper introduces and analyses the performance of “Tactual Explorations”, a research-based inclu...
This paper reports the results of a research, aimed to evaluate the ability of a haptic interface to...
This paper reports the results of a research, aimed to evaluate the ability of a haptic interface to...
Through creative practice research this thesis investigates the concept of touch and its application...
Through creative practice research this thesis investigates the concept of touch and its application...
With a rise in the use Virtual Reality (VR) applications in museums and exhibition displays, digital...
This research explored the co-design of a tactile translation of a painting, 'Present portal' by Cat...
This paper presents an environment that allows museum visitors to not only touch and weigh virtual p...
Virtual reality (VR) and 3D modeling technologies have become increasingly powerful tools for multip...
The aim of this thesis is to explore augmented reality technology and the methods in which it can be...
Highly precise 3D data capture capabilities, visualisation techniques and advanced virtual interacti...
This paper is situated at the intersection of using Virtual Reality as a tool for cultural heritage ...