Part 1: Open Source Software EngineeringInternational audienceWith the increasing prominence of open collaboration as found in free/libre/open source software projects and other joint production communities, potential participants need to acquire skills. How these skills are learned has received little research attention. This article presents a large-scale survey (5,309 valid responses) in which users and developers of the beta release of a popular file download application were asked which learning styles were used to acquire technical and social skills. We find that the extent to which a person acquired the relevant skills through informal methods tends to be higher if the person is a free/libre/open source code contributor, while being ...
In the last years, socialization of the software development process has been proven to be an emerge...
Free, libre, and open source software (FLOSS) is software that is collaboratively developed. FLOSS p...
Abstract: This chapter presents an overview of findings from the Survey of Developers from the FLOSS...
It can be argued that participating in free/libre open source software (FLOSS) projects can have a p...
Free/Libre Open Source Software (FLOSS) projects can be considered as learning environments in which...
as learning environments in which heterogeneous communities get together to ex-change knowledge thro...
nities have produced a large amount of valuable software that is directly or indirectly used daily b...
The acquisition of new knowledge is a critical task for software development. IT companies spend con...
It is said that due to the peculiar dynamics of FLOSS communities and their projects, effective part...
Part 5: FLOSS Education and TrainingInternational audienceSoftware engineering education is challeng...
Abstract. This paper examines the role of learning in structuring access and participation in F/OS c...
(FLOSS) has become a competitive alternative to commercial software in almost all areas of computing...
This paper examines participatory knowledge creation and transfer in the Open Educational Resource (...
This paper presents the results after four years of running of an instructional method that utilizes...
Free, libre or open source software (FLOSS) is nowadays produced not only by individual benevolent d...
In the last years, socialization of the software development process has been proven to be an emerge...
Free, libre, and open source software (FLOSS) is software that is collaboratively developed. FLOSS p...
Abstract: This chapter presents an overview of findings from the Survey of Developers from the FLOSS...
It can be argued that participating in free/libre open source software (FLOSS) projects can have a p...
Free/Libre Open Source Software (FLOSS) projects can be considered as learning environments in which...
as learning environments in which heterogeneous communities get together to ex-change knowledge thro...
nities have produced a large amount of valuable software that is directly or indirectly used daily b...
The acquisition of new knowledge is a critical task for software development. IT companies spend con...
It is said that due to the peculiar dynamics of FLOSS communities and their projects, effective part...
Part 5: FLOSS Education and TrainingInternational audienceSoftware engineering education is challeng...
Abstract. This paper examines the role of learning in structuring access and participation in F/OS c...
(FLOSS) has become a competitive alternative to commercial software in almost all areas of computing...
This paper examines participatory knowledge creation and transfer in the Open Educational Resource (...
This paper presents the results after four years of running of an instructional method that utilizes...
Free, libre or open source software (FLOSS) is nowadays produced not only by individual benevolent d...
In the last years, socialization of the software development process has been proven to be an emerge...
Free, libre, and open source software (FLOSS) is software that is collaboratively developed. FLOSS p...
Abstract: This chapter presents an overview of findings from the Survey of Developers from the FLOSS...