Part 1: Fundamental IssuesInternational audienceVirtual environments are an increasing trend in today’s society. In this scope, the avatar is the representation of the user in the virtual world. However, that relationship lacks empirical studies regarding the nature of the interaction between avatars and human beings. For that purpose it was studied how the avatar’s modeled morphology and dynamics affect its control by the user. An experiment was conducted to measure telepresence and ownership on participants who used a Kinect Natural User Interface (NUI). The body ownership of different avatars was assessed through a behavioral parameter, based on the concept of affordances, and a questionnaire of presence. The results show that the feelin...
Abstract We propose augmenting immersive telepresence by adding a virtual body, representing the us...
Body perception has been shown to directly influence perception and action; and to be highly adaptiv...
The field of Virtual Reality (VR) has seen a steady exponential uptake in the last decade and is bei...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
Dissertação para obtenção do Grau de Mestre em Engenharia Electrotécnica e de ComputadoresVirtual en...
The sense of proximity to a virtual context requires a diverse set of cues that gives a participant ...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
Introduction: The affordances available to an individual are scaled to the individual’s body. This s...
In this paper we report on an investigation of the effects of a self-avatar\u27s visual similarity t...
International audienceIn Virtual Reality (VR), the Sense of Embodiment (SoE) corresponds to the feel...
International audienceIn this paper, we introduce a concept called "virtual co-embodiment", which en...
International audienceIn Virtual Reality, a number of studies have been conducted to assess the infl...
The employment of visual, auditory and tactile senses directly related to specific body limbs associ...
Watching a virtual body (avatar) being stroked while one’s own body is being synchronously stroked h...
The main issue addressed in this thesis is the degree to which the representation of our body is fle...
Abstract We propose augmenting immersive telepresence by adding a virtual body, representing the us...
Body perception has been shown to directly influence perception and action; and to be highly adaptiv...
The field of Virtual Reality (VR) has seen a steady exponential uptake in the last decade and is bei...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
Dissertação para obtenção do Grau de Mestre em Engenharia Electrotécnica e de ComputadoresVirtual en...
The sense of proximity to a virtual context requires a diverse set of cues that gives a participant ...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
Introduction: The affordances available to an individual are scaled to the individual’s body. This s...
In this paper we report on an investigation of the effects of a self-avatar\u27s visual similarity t...
International audienceIn Virtual Reality (VR), the Sense of Embodiment (SoE) corresponds to the feel...
International audienceIn this paper, we introduce a concept called "virtual co-embodiment", which en...
International audienceIn Virtual Reality, a number of studies have been conducted to assess the infl...
The employment of visual, auditory and tactile senses directly related to specific body limbs associ...
Watching a virtual body (avatar) being stroked while one’s own body is being synchronously stroked h...
The main issue addressed in this thesis is the degree to which the representation of our body is fle...
Abstract We propose augmenting immersive telepresence by adding a virtual body, representing the us...
Body perception has been shown to directly influence perception and action; and to be highly adaptiv...
The field of Virtual Reality (VR) has seen a steady exponential uptake in the last decade and is bei...