The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern graphics hardware, such real-time high fidelity graphics is still not feasible on a single PC. Research on visual perception has shown that the perceived quality of rendered graphics depends not only on the fidelity of the generated imagery but also on the characteristics of visual attention and the limitations of the human visual system. The findings of this research have been used to define perceptually driven criteria for rendering with the aim to reduce rendering times. Furthermore, in reality there are strong crossmodal interactions between auditory and visual...
A major challenge in generating high-fidelity virtual environments (VEs) is to be able to provide re...
High-fidelity rendering is computationally demanding and has only recently become achievable at inte...
In recent years research in the three-dimensional sound generation field has been primarily focussed...
The developers and users of interactive computer graphics (CG), such as 3D games and virtual reality...
Realistic visual and audio rendering still remains a technical challenge. Indeed, typical computers ...
Realistic visual and audio rendering still remains a technical challenge. Indeed, typical computers ...
Knowledge of the Human Visual System (HVS) may be exploited in computer graphics to significantly re...
Realistic visual and audio rendering still remains a technical challenge. Indeed, typical computers ...
The entertainment industry, primarily the video games industry, continues to dictate the developmen...
High-fidelity rendering is computationally demanding and has only recently become achievable at inte...
The quality of real-time computer graphics has progressed enormously in the last decade due to the ...
Despite the complexity of the Human Visual System (HVS), research over the last few decades has high...
The entertainment industry, primarily the video games industry, continues to dictate the development...
A major challenge in generating high-fidelity virtual environments for use in Virtual Reality (VR) i...
High-quality rendering of both audio and visual material properties is very important in interactive...
A major challenge in generating high-fidelity virtual environments (VEs) is to be able to provide re...
High-fidelity rendering is computationally demanding and has only recently become achievable at inte...
In recent years research in the three-dimensional sound generation field has been primarily focussed...
The developers and users of interactive computer graphics (CG), such as 3D games and virtual reality...
Realistic visual and audio rendering still remains a technical challenge. Indeed, typical computers ...
Realistic visual and audio rendering still remains a technical challenge. Indeed, typical computers ...
Knowledge of the Human Visual System (HVS) may be exploited in computer graphics to significantly re...
Realistic visual and audio rendering still remains a technical challenge. Indeed, typical computers ...
The entertainment industry, primarily the video games industry, continues to dictate the developmen...
High-fidelity rendering is computationally demanding and has only recently become achievable at inte...
The quality of real-time computer graphics has progressed enormously in the last decade due to the ...
Despite the complexity of the Human Visual System (HVS), research over the last few decades has high...
The entertainment industry, primarily the video games industry, continues to dictate the development...
A major challenge in generating high-fidelity virtual environments for use in Virtual Reality (VR) i...
High-quality rendering of both audio and visual material properties is very important in interactive...
A major challenge in generating high-fidelity virtual environments (VEs) is to be able to provide re...
High-fidelity rendering is computationally demanding and has only recently become achievable at inte...
In recent years research in the three-dimensional sound generation field has been primarily focussed...