The irradiance cache is an acceleration data structure which caches indirect diffuse samples within the framework of a distributed ray-tracing algorithm. Previously calculated values can be stored and reused in future calculations, resulting in an order of magnitude improvement in computational performance. However, the irradiance cache is a shared data structure and so it is notoriously difficult to parallelise over a distributed parallel system. The hurdle to overcome is when and how to share cached samples. This sharing incurs communication overheads and yet must happen frequently to minimise cache misses and thus maximise the performance of the cache. We present a novel component-based parallel algorithm implemented on a cluster of comp...
Ray tracing is a very popular algorithm for rendering of 3D objects. It yields realistic-looking res...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
The production of realistic image generated by computer requires a huge amount of computation and a ...
The irradiance cache is an acceleration data structure which caches indirect diffuse samples within ...
The irradiance cache (IC) is an acceleration data structure which caches indirect diffuse irradiance...
Figure 1: Three volumes with enlarged areas rendered with Irradiance Caching (left half) and normal ...
Parallelizing rendering algorithms to exploit multiprocessor and multicore machines isn't straightfo...
ManuscriptWe present recent results in the application of distributed shared memory to image paralle...
Due to the computational expense of high-fidelity graphics, parallel and distributed systems have fr...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
International audienceIn this paper, we present a new irradiance caching scheme using Monte Carlo ra...
The ray tracing algorithm produces high quality images, but it requires a lot of computations which ...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
Ray tracing is a very popular algorithm for rendering of 3D objects. It yields realistic-looking res...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
The production of realistic image generated by computer requires a huge amount of computation and a ...
The irradiance cache is an acceleration data structure which caches indirect diffuse samples within ...
The irradiance cache (IC) is an acceleration data structure which caches indirect diffuse irradiance...
Figure 1: Three volumes with enlarged areas rendered with Irradiance Caching (left half) and normal ...
Parallelizing rendering algorithms to exploit multiprocessor and multicore machines isn't straightfo...
ManuscriptWe present recent results in the application of distributed shared memory to image paralle...
Due to the computational expense of high-fidelity graphics, parallel and distributed systems have fr...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
International audienceIn this paper, we present a new irradiance caching scheme using Monte Carlo ra...
The ray tracing algorithm produces high quality images, but it requires a lot of computations which ...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
Ray tracing is a very popular algorithm for rendering of 3D objects. It yields realistic-looking res...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
The production of realistic image generated by computer requires a huge amount of computation and a ...