Part 8: Image - Video ProcessingInternational audienceIn today’s world of rapid technological advancement, we find an increasing demand for low-cost systems that are capable of fast and easy generation of realistic avatars for use in Virtual Reality (VR) applications. For example, avatars can enhance the immersion experience of users in video games and facilitate education in virtual classrooms. Therefore, we present here a novel model-based technique that is capable of real-time generation of personalized full-body 3D avatars from orthogonal photographs. The proposed method utilizes a statistical model of human 3D shape and a multi-view statistical 2D shape model of its corresponding silhouettes. Our technique is automatic, requiring minim...
Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension...
Human body modeling is a central task in computer graphics. In this paper, we propose an intelligent...
In this paper, we present a novel automatic pipeline to build personalized parametric models of dyna...
According to a number of studies, the use of personalized avatars in virtual environments can enhanc...
In this paper a new technique is introduced for automatically building recognisable, moving 3D model...
In multi-user virtual environments real-world people interact via digital avatars. In order to make ...
In this paper a new technique is introduced for auto-matically building recognisable moving 3D model...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
In this paper a new technique is introduced for automatically building recognisable moving 3D models...
Generating realistic human shapes and motion is an important task both in the motion picture industr...
Generation and animation of realistic humans is an essential part of many projects in today’s media ...
Figure 1: Our system creates a fully rigged 3D avatar of the user from uncalibrated video input acqu...
This paper presents two algorithms, one monocular-camera and one multiple-view camera based, to esti...
International audienceWe present an approach for automatic acquisition of human body model and pose ...
We present a complete automatic system to obtain a realistic 3D avatar reconstruction of a person us...
Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension...
Human body modeling is a central task in computer graphics. In this paper, we propose an intelligent...
In this paper, we present a novel automatic pipeline to build personalized parametric models of dyna...
According to a number of studies, the use of personalized avatars in virtual environments can enhanc...
In this paper a new technique is introduced for automatically building recognisable, moving 3D model...
In multi-user virtual environments real-world people interact via digital avatars. In order to make ...
In this paper a new technique is introduced for auto-matically building recognisable moving 3D model...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
In this paper a new technique is introduced for automatically building recognisable moving 3D models...
Generating realistic human shapes and motion is an important task both in the motion picture industr...
Generation and animation of realistic humans is an essential part of many projects in today’s media ...
Figure 1: Our system creates a fully rigged 3D avatar of the user from uncalibrated video input acqu...
This paper presents two algorithms, one monocular-camera and one multiple-view camera based, to esti...
International audienceWe present an approach for automatic acquisition of human body model and pose ...
We present a complete automatic system to obtain a realistic 3D avatar reconstruction of a person us...
Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension...
Human body modeling is a central task in computer graphics. In this paper, we propose an intelligent...
In this paper, we present a novel automatic pipeline to build personalized parametric models of dyna...