International audienceIn this article we survey techniques for the digital simulation of handmade stippling—one of the core techniques developed within non-photorealistic/expressive rendering. Over the years, a plethora of automatic or semi-automatic stippling algorithms have been proposed. As part of this expanding field of research, techniques have been developed that not only push the boundaries of traditional stippling but that also relate to other processes or techniques. Our general goal in this survey is thus to increase our understanding of both handmade and computer-assisted stippling. For this purpose we not only provide an overview of the work on digital stippling but also examine its relationship to traditional stippling and to ...
International audienceWe present an example-based approach to synthesizing stipple illustrations for...
This paper surveys the field of non-photorealistic rendering (NPR), focusing on techniques for trans...
The appearance of an object is determined by its chromatic and geometric qualities in its surroundin...
International audienceIn this article we survey techniques for the digital simulation of handmade st...
International audienceOne important origin of non-photorealistic computer graphics comes from printi...
One important origin of non-photorealistic computer graphics comes from printing technology. Halfton...
International audienceWe contribute an in-depth analysis of the characteristics of traditional stipp...
International audienceWe contribute an in-depth analysis of the characteristics of traditional stipp...
Stippling is a efficient technique for representing surfaces in pen-and-ink. We present new methods ...
Recent work in non-photorealistic rendering has produced results comparable to hand-drawn artistic i...
When people compare a computer-generated illustration to a hand-drawn illustration of the same objec...
Introduction In this gem we introduce a technique borrowed and adapted from non-interactive hardcop...
We present a method for computer generated pen-and-ink illustrations by the simulation of stippling....
The goal of this thesis was to determine how two traditional art styles – stippling and Pointillism ...
International audienceWe present an example-based approach to synthesizing stipple illustrations for...
This paper surveys the field of non-photorealistic rendering (NPR), focusing on techniques for trans...
The appearance of an object is determined by its chromatic and geometric qualities in its surroundin...
International audienceIn this article we survey techniques for the digital simulation of handmade st...
International audienceOne important origin of non-photorealistic computer graphics comes from printi...
One important origin of non-photorealistic computer graphics comes from printing technology. Halfton...
International audienceWe contribute an in-depth analysis of the characteristics of traditional stipp...
International audienceWe contribute an in-depth analysis of the characteristics of traditional stipp...
Stippling is a efficient technique for representing surfaces in pen-and-ink. We present new methods ...
Recent work in non-photorealistic rendering has produced results comparable to hand-drawn artistic i...
When people compare a computer-generated illustration to a hand-drawn illustration of the same objec...
Introduction In this gem we introduce a technique borrowed and adapted from non-interactive hardcop...
We present a method for computer generated pen-and-ink illustrations by the simulation of stippling....
The goal of this thesis was to determine how two traditional art styles – stippling and Pointillism ...
International audienceWe present an example-based approach to synthesizing stipple illustrations for...
This paper surveys the field of non-photorealistic rendering (NPR), focusing on techniques for trans...
The appearance of an object is determined by its chromatic and geometric qualities in its surroundin...