International audienceThe musculoskeletal system is a complex arrangement of muscles, tendons and bones. This system is affected by many factors, and presents unique features for each individual. There is constant risk that the normal behavior of this system might be altered due to transport accidents or aging effects. Usually, physical therapy sessions are practiced at the clinics to recover the patient’s functionalities. Recently, tele-rehabilitation has been investigated to improve the clinical outcomes. In this paper, we introduced a novel tele-rehabilitation solution based on serious gaming technologies. Different components of the system were designed and described. Two serious game scenarios were created. A multi-sensor fusion approa...
Background: Virtual reality is becoming popular in the rehabilitation field thanks to the several ad...
There is a need for innovation to improve the engagement and accessibility of rehabilitation program...
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilit...
International audienceThe musculoskeletal system is a complex arrangement of muscles, tendons and bo...
Physical rehabilitation refers to the recovery of human capacity for the autonomous performance of d...
The autonomous completion of the everyday activities of human beings with motor function problems im...
International audienceBiomedical connected objects like kinematic sensors have been commonly used fo...
Conventional musculoskeletal rehabilitation consists of therapeutic sessions, home exercise assignme...
International audienceThe progress in information and communication technology (ICT) led to the deve...
This article presents a serious game framework developed using Unity 3D game engine and Kinect V2 se...
[[abstract]]Because the duration of traditional rehabilitation is extremely long and therapy process...
[[abstract]]Because of the increase of the aging population and the number of accidents, more people...
Serious games can improve the physical rehabilitation of patients with different conditions. By moni...
Telerehabilitation is a branch of telemedicine that aims to rehabilitate the patient from remote, wi...
Tele-rehabilitation systems have been increasingly studied, becoming an important complement to trad...
Background: Virtual reality is becoming popular in the rehabilitation field thanks to the several ad...
There is a need for innovation to improve the engagement and accessibility of rehabilitation program...
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilit...
International audienceThe musculoskeletal system is a complex arrangement of muscles, tendons and bo...
Physical rehabilitation refers to the recovery of human capacity for the autonomous performance of d...
The autonomous completion of the everyday activities of human beings with motor function problems im...
International audienceBiomedical connected objects like kinematic sensors have been commonly used fo...
Conventional musculoskeletal rehabilitation consists of therapeutic sessions, home exercise assignme...
International audienceThe progress in information and communication technology (ICT) led to the deve...
This article presents a serious game framework developed using Unity 3D game engine and Kinect V2 se...
[[abstract]]Because the duration of traditional rehabilitation is extremely long and therapy process...
[[abstract]]Because of the increase of the aging population and the number of accidents, more people...
Serious games can improve the physical rehabilitation of patients with different conditions. By moni...
Telerehabilitation is a branch of telemedicine that aims to rehabilitate the patient from remote, wi...
Tele-rehabilitation systems have been increasingly studied, becoming an important complement to trad...
Background: Virtual reality is becoming popular in the rehabilitation field thanks to the several ad...
There is a need for innovation to improve the engagement and accessibility of rehabilitation program...
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilit...