International audienceThe theory of flow is prominent in game design. However, designing the user interface that will satisfy all players and preserve their state of flow is impossible for complex, multi-class oriented games such as World of Warcraft. Based on how players re-arrange the interface according to their own level of expertise, I propose an extension to the flow model by correlating interface complexity with both user experience and user expertise
With the success of technology, computers and digital games have become a new, more advanced, medium...
Player-centered approaches that aim to maximize player enjoyment have been steady, but with poor heu...
The choice of a software userinterface is very strategic. Usability testing alone often does not det...
International audienceThe theory of flow is prominent in game design. However, designing the user in...
International audienceThe theory of flow is prominent in game design. However, designing the user in...
International audienceThe theory of flow is prominent in game design. However, designing the user in...
International audienceThe theory of flow is prominent in game design. However, designing the user in...
International audienceThe theory of flow is prominent in game design. However, designing the user in...
Massively multi-player online role-playing games (MMORPGs), such as World of Warcraft, have become v...
Starting out as a minor form of amusement, the game industry has become one of the most lucrative an...
Starting out as a minor form of amusement, the game industry has become one of the most lucrative an...
User Interface (UI) design has been a core topic of HCI research for several decades. Equipped with ...
User Interface (UI) design has been a core topic of HCI research for several decades. Equipped with ...
Computer game design and technology continues to evolve at an incredible rate and the digital game s...
The challenge of educational game design is to develop solutions that appeal to as many players as p...
With the success of technology, computers and digital games have become a new, more advanced, medium...
Player-centered approaches that aim to maximize player enjoyment have been steady, but with poor heu...
The choice of a software userinterface is very strategic. Usability testing alone often does not det...
International audienceThe theory of flow is prominent in game design. However, designing the user in...
International audienceThe theory of flow is prominent in game design. However, designing the user in...
International audienceThe theory of flow is prominent in game design. However, designing the user in...
International audienceThe theory of flow is prominent in game design. However, designing the user in...
International audienceThe theory of flow is prominent in game design. However, designing the user in...
Massively multi-player online role-playing games (MMORPGs), such as World of Warcraft, have become v...
Starting out as a minor form of amusement, the game industry has become one of the most lucrative an...
Starting out as a minor form of amusement, the game industry has become one of the most lucrative an...
User Interface (UI) design has been a core topic of HCI research for several decades. Equipped with ...
User Interface (UI) design has been a core topic of HCI research for several decades. Equipped with ...
Computer game design and technology continues to evolve at an incredible rate and the digital game s...
The challenge of educational game design is to develop solutions that appeal to as many players as p...
With the success of technology, computers and digital games have become a new, more advanced, medium...
Player-centered approaches that aim to maximize player enjoyment have been steady, but with poor heu...
The choice of a software userinterface is very strategic. Usability testing alone often does not det...