International audienceIn order to help teachers to adopt serious games, we explore the problem of applying the meta-design principles to this context. The goal of meta-design is to enable end-users to act as designers as well as at design stage than at use time. We focused our work on helping teachers adapt educational aspects of serious game scenarios to their pedagogical needs. Our research leads us to design an authoring tool named APPLiq based on a generic model for serious games scenarios named MoPPLiq. In this paper, we first describe the three main aspects of the model MoPPLiq. First, we introduce the concept of meta design. Second, we introduce MoPPLiq and how it models scenarios by sequences of discrete black boxes named “activitie...
International audienceSGs represent an important opportunity for improving education thanks to their...
Serious games open up many new opportunities for complex skills learning in higher education. The in...
Serious games are transcending the way of teaching and learning nowadays. Since serious games balanc...
International audienceTo support the appropriation of serious learning games by teachers, we are stu...
International audienceSerious games are pedagogical multimedia products made to help learners develo...
International audienceIn order to help teachers adapt the educational scenarios of Serious Games to ...
Cette thèse en informatique se situe dans le domaine des jeux sérieux destinés à l'apprentissage et ...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
In this article, we determine how to facilitate the analysis of serious games so that teachers could...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
International audienceSerious games are often used in education as they provide an excellent opportu...
This short paper presents a preliminary meta-model for educational games. A meta-model facilitates t...
International audienceOur work is part of a broader research project on how French teachers and trai...
Despite the continuous and abundant growth of the game market the uptake of serious games in educati...
International audienceThe aim of this paper is to show how we can design a serious game and implemen...
International audienceSGs represent an important opportunity for improving education thanks to their...
Serious games open up many new opportunities for complex skills learning in higher education. The in...
Serious games are transcending the way of teaching and learning nowadays. Since serious games balanc...
International audienceTo support the appropriation of serious learning games by teachers, we are stu...
International audienceSerious games are pedagogical multimedia products made to help learners develo...
International audienceIn order to help teachers adapt the educational scenarios of Serious Games to ...
Cette thèse en informatique se situe dans le domaine des jeux sérieux destinés à l'apprentissage et ...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
In this article, we determine how to facilitate the analysis of serious games so that teachers could...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
International audienceSerious games are often used in education as they provide an excellent opportu...
This short paper presents a preliminary meta-model for educational games. A meta-model facilitates t...
International audienceOur work is part of a broader research project on how French teachers and trai...
Despite the continuous and abundant growth of the game market the uptake of serious games in educati...
International audienceThe aim of this paper is to show how we can design a serious game and implemen...
International audienceSGs represent an important opportunity for improving education thanks to their...
Serious games open up many new opportunities for complex skills learning in higher education. The in...
Serious games are transcending the way of teaching and learning nowadays. Since serious games balanc...