With the digitisation of society, e-health systems support new contexts that are different from traditional Information Systems contexts, and therefore need to be better understood. In design for complex, new and sensitive contexts, it is not possible to apply known methods and solutions without deeper contextual understanding. The paper intends to answer how the wickedness of the design context when designing digital services for people diagnosed with schizophrenia can be understood – a context that is contradictory and complex, that is, a wicked design context. The paper presents a grounded theory analysis of stakeholder interviews and focus group interviews with people diagnosed with schizophrenia. Four wicked problems are identified: st...
Despite growing interest in the promise of e-mental and well-being interventions, little supporting ...
Background A co-design project, consisting of individual and collective design activities, was orga...
Health and wellbeing applications increasingly raise ethical issues for design. User-centred and par...
With the digitisation of society, e-health systems support new contexts that are different from trad...
With the digitisation of society, e-health technology increasingly supports new design situations th...
While the implementation of digital technology in psychiatry appears promising, there is an urgent n...
In design for complex, uncertain, and ill-natured situations, it is not possible to apply known meth...
There is growing interest in service design to support transformation in mental healthcare. Early re...
Information Systems Development (ISD) practice is an inherently challenging undertaking, as exemplif...
The use of design methods and approaches in the context of mental health to explore experiences and ...
Technology continues to benefit different aspects of our society. As such, the health and social car...
Based on the design of applications for psychotic disorders illness self-management, this study aime...
This paper describes the challenges and lessons learned in the experience-centered design (ECD) of t...
The paper presents some initial theoretical insights on why designing may help people with experienc...
Abstract—Persuasive personal monitoring and feedback systems could help patients and clinicians mana...
Despite growing interest in the promise of e-mental and well-being interventions, little supporting ...
Background A co-design project, consisting of individual and collective design activities, was orga...
Health and wellbeing applications increasingly raise ethical issues for design. User-centred and par...
With the digitisation of society, e-health systems support new contexts that are different from trad...
With the digitisation of society, e-health technology increasingly supports new design situations th...
While the implementation of digital technology in psychiatry appears promising, there is an urgent n...
In design for complex, uncertain, and ill-natured situations, it is not possible to apply known meth...
There is growing interest in service design to support transformation in mental healthcare. Early re...
Information Systems Development (ISD) practice is an inherently challenging undertaking, as exemplif...
The use of design methods and approaches in the context of mental health to explore experiences and ...
Technology continues to benefit different aspects of our society. As such, the health and social car...
Based on the design of applications for psychotic disorders illness self-management, this study aime...
This paper describes the challenges and lessons learned in the experience-centered design (ECD) of t...
The paper presents some initial theoretical insights on why designing may help people with experienc...
Abstract—Persuasive personal monitoring and feedback systems could help patients and clinicians mana...
Despite growing interest in the promise of e-mental and well-being interventions, little supporting ...
Background A co-design project, consisting of individual and collective design activities, was orga...
Health and wellbeing applications increasingly raise ethical issues for design. User-centred and par...