Context. Fluid simulations are an important part for enhancing the visualization of games, movies and other graphical applications. Fluid simulations can be achieved in different type of context ranging between slow, high-quality simulations which is mainly used for movies, to fast lower-quality simulations which is primarily used for real-time applications such as games. Objectives. The goal was to compare the visual appearance of a Lagrangian method and a semiLagrangian method when it came to realistic appearance. Methods. Identical scenes of water being rendered are made for both the Lagrangian and the semiLagrangian algorithm. This is later measured by using a user study which will provide the result of which method that provides a mor...
Background. Secondary motion is a principle of animation, it is movement that occurs as a result of ...
In dieser Bachelorarbeit werden die beiden FluidSimulation Solver SPH (Smoothed Particle Hydrodynami...
In this sketch we present a semi-Lagrangian surface tracking method for use with fluid simulations. ...
Context. Fluid simulations are an important part for enhancing the visualization of games, movies an...
10.1109/PG.2007.67Proceedings - Pacific Conference on Computer Graphics and Applications219-22
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-...
Fluid simulation is becoming increasingly common in the film industry and in computer games, however...
Fluid simulation is becoming increasingly common in the film industry and in computer games, however...
In this article, we present a semi-Lagrangian surface tracking method for use with fluid simulations...
The simulation of fluid phenomena is an area of interest for both computer graphics and engineering ...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
Fluid visualization techniques and fluid solvers are widely used in computer graphics and scientific...
As computer simulations gain acceptance for the modeling of complex physical phenomena, there is an ...
Two of the methods common in video game fluid simulation are SmoothedParticle Hydrodynamics (SPH), a...
Current visualization systems give little or no support for user interaction when investigating data...
Background. Secondary motion is a principle of animation, it is movement that occurs as a result of ...
In dieser Bachelorarbeit werden die beiden FluidSimulation Solver SPH (Smoothed Particle Hydrodynami...
In this sketch we present a semi-Lagrangian surface tracking method for use with fluid simulations. ...
Context. Fluid simulations are an important part for enhancing the visualization of games, movies an...
10.1109/PG.2007.67Proceedings - Pacific Conference on Computer Graphics and Applications219-22
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-...
Fluid simulation is becoming increasingly common in the film industry and in computer games, however...
Fluid simulation is becoming increasingly common in the film industry and in computer games, however...
In this article, we present a semi-Lagrangian surface tracking method for use with fluid simulations...
The simulation of fluid phenomena is an area of interest for both computer graphics and engineering ...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
Fluid visualization techniques and fluid solvers are widely used in computer graphics and scientific...
As computer simulations gain acceptance for the modeling of complex physical phenomena, there is an ...
Two of the methods common in video game fluid simulation are SmoothedParticle Hydrodynamics (SPH), a...
Current visualization systems give little or no support for user interaction when investigating data...
Background. Secondary motion is a principle of animation, it is movement that occurs as a result of ...
In dieser Bachelorarbeit werden die beiden FluidSimulation Solver SPH (Smoothed Particle Hydrodynami...
In this sketch we present a semi-Lagrangian surface tracking method for use with fluid simulations. ...