Virtual reality has as a new mediaform dramatically changed how we look at interactive digital experiences. With this there is also a subsequent change in how we look at designing these experiences. Can we use our already established methods and design principles to create content for this new mediaform? This paper aims to explore if our more classical design principles and methods of designing digital experiences is applicable to the virtual reality. Along with this i will also create a better understanding of what defines immersion in digital mediums and virtual realities as well as how we can deconstruct the term “immersion”. All of this is then used in conjunction with the creation of a VR* game and the design method “Zen Game Design (2...
Thesis: S.B., Massachusetts Institute of Technology, Department of Architecture, 2017.This electroni...
Within the last few years virtual reality has quickly become more popular and available to a larger ...
That VR media are realistic, or more realistic than other traditional forms of depictive media, has ...
Virtual reality has as a new mediaform dramatically changed how we look at interactive digital exper...
Digital tools have transformed the ways we generate designs, pushing the boundaries in formal explor...
It is commonly believed, but not proven, that virtual reality attains its power by captivating the u...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
Writing for and designing a methodology for Virtual Reality (VR) can be difficult as the technology ...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
Virtual Reality being a relatively new technology receives much attention in scientific research as ...
I argue that virtual reality (VR) documentaries mandate that users employ a fictional attitude towar...
Virtual reality (VR) as a gaming platform is a relatively new technology but has nevertheless quickl...
That VR media are realistic, and even more realistic than other traditional forms of depictive media...
Computer graphics technology has come a long way. What we are able to achieve now used to be in the ...
It is widely thought to more or less a degree, that a sense of presence may be induced in users of n...
Thesis: S.B., Massachusetts Institute of Technology, Department of Architecture, 2017.This electroni...
Within the last few years virtual reality has quickly become more popular and available to a larger ...
That VR media are realistic, or more realistic than other traditional forms of depictive media, has ...
Virtual reality has as a new mediaform dramatically changed how we look at interactive digital exper...
Digital tools have transformed the ways we generate designs, pushing the boundaries in formal explor...
It is commonly believed, but not proven, that virtual reality attains its power by captivating the u...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
Writing for and designing a methodology for Virtual Reality (VR) can be difficult as the technology ...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
Virtual Reality being a relatively new technology receives much attention in scientific research as ...
I argue that virtual reality (VR) documentaries mandate that users employ a fictional attitude towar...
Virtual reality (VR) as a gaming platform is a relatively new technology but has nevertheless quickl...
That VR media are realistic, and even more realistic than other traditional forms of depictive media...
Computer graphics technology has come a long way. What we are able to achieve now used to be in the ...
It is widely thought to more or less a degree, that a sense of presence may be induced in users of n...
Thesis: S.B., Massachusetts Institute of Technology, Department of Architecture, 2017.This electroni...
Within the last few years virtual reality has quickly become more popular and available to a larger ...
That VR media are realistic, or more realistic than other traditional forms of depictive media, has ...