A perceived limitation of evolutionary art and design algorithms is that they rely on human intervention; the artist selects the most aesthetically pleasing variants of one generation to produce the next. This paper discusses how computer generated art and design can become more creatively human-like with respect to both process and outcome. As an example of a step in this direction, we present an algorithm that overcomes the above limitation by employing an automatic fitness function. The goal is to evolve abstract portraits of Darwin, using our 2nd generation fitness function which rewards genomes that not just produce a likeness of Darwin but exhibit certain strategies characteristic of human artists. We note that in human creativity, ch...
Thesis supervised by Professor Geoff Sutcliffe. No. of pages in text. (85) This thesis discusses the...
International audienceThis paper deals with natural growth mechanisms applied to architectural desig...
This article reviews the development of the author’s computational art practice, where the computer ...
A perceived limitation of evolutionary art and design algorithms is that they rely on human interven...
A perceived limitation of evolutionary art and design algorithms is that they rely on human interven...
A perceived limitation of evolutionary art and design algorithms is that they rely on human interven...
A perceived limitation of evolutionary art and design algorithms is that they rely on human interven...
We experiment with computer creativity by employing and modifying techniques from evolutionary compu...
Our understanding of creativity is limited, yet there is substantial research trying to mimic human ...
Models of creativity based on natural evolution have taken the genetic code of modern genetics, and ...
There are both benefits and drawbacks to creativity. In a social group it is not necessary for all m...
Creative activities including arts are characteristic to humankind. Our understanding of creativity ...
Evolutionary computation has often been presented as a possible model for creativity in computers. I...
DiPaola, S. & Gabora, L. (2009). Incorporating characteristics of human creativity into a
This paper presents DrawCompileEvolve, a web-based drawing tool which allows users to draw simple pr...
Thesis supervised by Professor Geoff Sutcliffe. No. of pages in text. (85) This thesis discusses the...
International audienceThis paper deals with natural growth mechanisms applied to architectural desig...
This article reviews the development of the author’s computational art practice, where the computer ...
A perceived limitation of evolutionary art and design algorithms is that they rely on human interven...
A perceived limitation of evolutionary art and design algorithms is that they rely on human interven...
A perceived limitation of evolutionary art and design algorithms is that they rely on human interven...
A perceived limitation of evolutionary art and design algorithms is that they rely on human interven...
We experiment with computer creativity by employing and modifying techniques from evolutionary compu...
Our understanding of creativity is limited, yet there is substantial research trying to mimic human ...
Models of creativity based on natural evolution have taken the genetic code of modern genetics, and ...
There are both benefits and drawbacks to creativity. In a social group it is not necessary for all m...
Creative activities including arts are characteristic to humankind. Our understanding of creativity ...
Evolutionary computation has often been presented as a possible model for creativity in computers. I...
DiPaola, S. & Gabora, L. (2009). Incorporating characteristics of human creativity into a
This paper presents DrawCompileEvolve, a web-based drawing tool which allows users to draw simple pr...
Thesis supervised by Professor Geoff Sutcliffe. No. of pages in text. (85) This thesis discusses the...
International audienceThis paper deals with natural growth mechanisms applied to architectural desig...
This article reviews the development of the author’s computational art practice, where the computer ...