Dance has been made mandatory as one of the physical education courses in Japan because it can cultivate capacities for expression and communication. Among several types of dance education, creative dance especially contributes to the cultivation of these capacities. However, creative dance requires some level of particular skills, as well as creativity, and it is difficult to presuppose these pre-requisites in beginner-level dancers without experience. We propose a novel supporting device for dance beginners to encourage creative dance performance by continuously generating musical sounds in real-time in accordance with their bodily movements. It has embedded sensors developed for this purpose. Experiments to evaluate the effectiveness of ...
In this article, a computational platform is presented, entitled “Dance-the-Music”, that can be used...
We present an experimental study exploring how to best guide users when playing RealDance, a next ge...
The present work will address how my class proposes a process that uses tools for sensory stimuli (i...
Dance has been made mandatory as one of the physical education courses in Japan because it can culti...
This research is concerned with the use of wearable technology in the process of improvising and how...
In this paper, we describe an ongoing work towards developing a whole-body interaction interface for...
Creative dance can confer important benefits on students of preschool age. The aim of this research ...
This demonstration paper describes the conception, design and implementation of a hardware/software ...
Every creation system has its technologies, which consist of methods, techniques and tools. The sa...
International audienceKinaesthetic creativity refers to the body’s ability to generate alternate fut...
This paper reports an assessment of the feasibility and the practicality of a creation support syste...
Since the dawn of humanity, dancing has been central to life occasions, for celebration, mourning, e...
Motion Capture and whole-body interaction technologies have been experimentally proven to contribute...
Given that embodied interaction is widespread in Human-Computer Interaction, interests on the import...
Großhauser T, Bläsing B, Spieth C, Hermann T. Wearable Sensor-Based Real-Time Sonification of Motion...
In this article, a computational platform is presented, entitled “Dance-the-Music”, that can be used...
We present an experimental study exploring how to best guide users when playing RealDance, a next ge...
The present work will address how my class proposes a process that uses tools for sensory stimuli (i...
Dance has been made mandatory as one of the physical education courses in Japan because it can culti...
This research is concerned with the use of wearable technology in the process of improvising and how...
In this paper, we describe an ongoing work towards developing a whole-body interaction interface for...
Creative dance can confer important benefits on students of preschool age. The aim of this research ...
This demonstration paper describes the conception, design and implementation of a hardware/software ...
Every creation system has its technologies, which consist of methods, techniques and tools. The sa...
International audienceKinaesthetic creativity refers to the body’s ability to generate alternate fut...
This paper reports an assessment of the feasibility and the practicality of a creation support syste...
Since the dawn of humanity, dancing has been central to life occasions, for celebration, mourning, e...
Motion Capture and whole-body interaction technologies have been experimentally proven to contribute...
Given that embodied interaction is widespread in Human-Computer Interaction, interests on the import...
Großhauser T, Bläsing B, Spieth C, Hermann T. Wearable Sensor-Based Real-Time Sonification of Motion...
In this article, a computational platform is presented, entitled “Dance-the-Music”, that can be used...
We present an experimental study exploring how to best guide users when playing RealDance, a next ge...
The present work will address how my class proposes a process that uses tools for sensory stimuli (i...