Videogames have in recent times become an extremely large entertainment business, where specific games can have millions of players and spectators. Usually when people are consuming entertainment, our critical thinking is ignored and we’re just enjoying the show, which leaves us more susceptible. With a fourth of all adolescents in USA consuming as much e-sports as traditional sport, a major part of the spectators is of young age. DICE is a Swedish game-development studio who has created major successes in their line of business. This combined with the political setting that exists in the world at the moment is what made this analysis interesting. We wanted to analyze how the ideologies capitalism and socialism is expressed in DICE’s game M...
I denna studie undersöks den kraftiga kritik som riktats mot de TV- och dataspel som omfamnar olika ...
The commendable critical tendency to increasingly consider the politics of video games in general is...
This master thesis examines commercial video games and their relation to the concept of immersion an...
Videogames have in recent times become an extremely large entertainment business, where specific gam...
This study is a response to the growing demand for more critical examinations of the video game as a...
Uppsatsen undersöker spelgrafik i Cyberpunk 2077, mot bakgrund av händelserna kring spelets offentli...
Computer and videogames has increased rapidly over the past few decades and today a majority of the ...
Description: With complex stories and stunning visuals eliciting intense emotional responses, couple...
This study looks for the usage of ideology and the definition of freedom according to these in the v...
Ideology and its function in digital games has received considerable scholarly interest in the field...
Board games are gaining in popularity as well as sophistication on a thematic and mechanical level. ...
In this article we will propose a framework for massive multiplayer games giving the players a raise...
This article paves way for a materialist analysis of the games industry as 21st century imperialism ...
My research examines the interplay of subjectivity, ideology, and tabletop games in order to conside...
International audienceThe applications of gamification and the contexts in which game elements can b...
I denna studie undersöks den kraftiga kritik som riktats mot de TV- och dataspel som omfamnar olika ...
The commendable critical tendency to increasingly consider the politics of video games in general is...
This master thesis examines commercial video games and their relation to the concept of immersion an...
Videogames have in recent times become an extremely large entertainment business, where specific gam...
This study is a response to the growing demand for more critical examinations of the video game as a...
Uppsatsen undersöker spelgrafik i Cyberpunk 2077, mot bakgrund av händelserna kring spelets offentli...
Computer and videogames has increased rapidly over the past few decades and today a majority of the ...
Description: With complex stories and stunning visuals eliciting intense emotional responses, couple...
This study looks for the usage of ideology and the definition of freedom according to these in the v...
Ideology and its function in digital games has received considerable scholarly interest in the field...
Board games are gaining in popularity as well as sophistication on a thematic and mechanical level. ...
In this article we will propose a framework for massive multiplayer games giving the players a raise...
This article paves way for a materialist analysis of the games industry as 21st century imperialism ...
My research examines the interplay of subjectivity, ideology, and tabletop games in order to conside...
International audienceThe applications of gamification and the contexts in which game elements can b...
I denna studie undersöks den kraftiga kritik som riktats mot de TV- och dataspel som omfamnar olika ...
The commendable critical tendency to increasingly consider the politics of video games in general is...
This master thesis examines commercial video games and their relation to the concept of immersion an...