This study aims to explore the question, how the use of applied gaming aspects through affective gaming, specifically as affective avatars, can promote an increment in play-motivation compared to today’s serious gaming. Similar studies in different fields have already shown, that the use of serious gaming can have a very positive impact on the motivation. This study should provide an initial step towards applying serious gaming and gamification through affective computing, for a more efficient motivational educating. By combining the fun of gaming, serious part and the affective avatar gaming, a much higher informational and motivational result could be achieved. A quantitative method was used to collect the data from 18 participants, parti...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
This study aims to explore the question, how the use of applied gaming aspects through affective gam...
Virtual environments and digital games are being increasingly used as educational tools in current e...
This paper explores avatar roles and design principles in helping to develop motivation in game envi...
This paper explores avatar roles and design principles in helping to develop motivation in game envi...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
While the benefits of physically immersive video games, or exergames, have witnessed much research a...
User motivation and engagement while playing serious games remains challenging. Advances location-ba...
Video games provide excellent opportunities for people to manage their emotional well-being in every...
The tremendous advances in gaming technologies over the past decade have focused primarily on the ph...
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessib...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
This study aims to explore the question, how the use of applied gaming aspects through affective gam...
Virtual environments and digital games are being increasingly used as educational tools in current e...
This paper explores avatar roles and design principles in helping to develop motivation in game envi...
This paper explores avatar roles and design principles in helping to develop motivation in game envi...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
While the benefits of physically immersive video games, or exergames, have witnessed much research a...
User motivation and engagement while playing serious games remains challenging. Advances location-ba...
Video games provide excellent opportunities for people to manage their emotional well-being in every...
The tremendous advances in gaming technologies over the past decade have focused primarily on the ph...
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessib...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...