Studies have indicated that games can be beneficial for the elderly, in areas such as cognitive functioning and well-being. Taking part in social activities, such as playing a game with others, could also be beneficial. One type of game is a computer-based quiz. One can create quiz questions manually; however, this can be time-consuming. Another approach is to generate quiz questions automatically. This project has examined how quizzes for Norwegian elderly can be automatically generated using online resources. To get a better understanding of the topic, a multiple choice quiz application (prototype) has been developed, which automatically generates questions and answers. The target users for the quiz are elderly people above the age of 60....
Limited social interaction can lead to a repetitive and inactive lifestyle. For the elderly, this ca...
This paper describes the analysis and design of a tablet-based gaming platform for seniors that prom...
This paper presents the design and usability validation of a telematic test aimed at the early detec...
Computerized neuropsychological tests provide a more systematic and easily administered assessment t...
Several works in the literature show the importance that serious digital games have in maintaining t...
Given the importance of a well-constructed educational gaming interface and the costs involved in it...
Open access book chapterBackground: In Europe the number of elderly people is increasing. This popu...
The population of elder people is growing rapidly and there has been an increasing number of these e...
AbstractA literature review was conducted as part of a development project to flesh out a number of ...
In this paper, we discuss usability lessons in designing physical activity games for the elderly. Ph...
As the old population is growing older, a huge need for increased health care is needed, and the ti...
The aim of this project is to develop a customized Bingo game based on the user interface guidelines...
This article presents empirical results of a qualitative study on video tutorials for online innovat...
Designing systems for older adults can be a challenge. It is different from designing for any other ...
Exergames and Virtual Reality are positive technologies which can be effectively used for the assess...
Limited social interaction can lead to a repetitive and inactive lifestyle. For the elderly, this ca...
This paper describes the analysis and design of a tablet-based gaming platform for seniors that prom...
This paper presents the design and usability validation of a telematic test aimed at the early detec...
Computerized neuropsychological tests provide a more systematic and easily administered assessment t...
Several works in the literature show the importance that serious digital games have in maintaining t...
Given the importance of a well-constructed educational gaming interface and the costs involved in it...
Open access book chapterBackground: In Europe the number of elderly people is increasing. This popu...
The population of elder people is growing rapidly and there has been an increasing number of these e...
AbstractA literature review was conducted as part of a development project to flesh out a number of ...
In this paper, we discuss usability lessons in designing physical activity games for the elderly. Ph...
As the old population is growing older, a huge need for increased health care is needed, and the ti...
The aim of this project is to develop a customized Bingo game based on the user interface guidelines...
This article presents empirical results of a qualitative study on video tutorials for online innovat...
Designing systems for older adults can be a challenge. It is different from designing for any other ...
Exergames and Virtual Reality are positive technologies which can be effectively used for the assess...
Limited social interaction can lead to a repetitive and inactive lifestyle. For the elderly, this ca...
This paper describes the analysis and design of a tablet-based gaming platform for seniors that prom...
This paper presents the design and usability validation of a telematic test aimed at the early detec...