Games have become popular in today’s media. Along with games, gamification has become popular in many contexts, such as education and businesses, to motivate and engage people. The goal for this study was to study how gamification can improve the motivation and engagement of the students in higher education studies and to provide a set of guidelines for designing a gamified higher education course. There was a practical need for a gamified higher education course, and a research and development project was conducted for the need in September 2016. At the start, preliminary literature review was done to look for guidelines regarding the design of gamifying a higher education course. Unfortunately, design guidelines as such were hard to find ...
This article explores how gamification can be applied to education to improve student motivation. An...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Over the last decade gamification has been emerging as an engaging technology to promote learning. H...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
Gamification is defined as the use of game design elements in non-game contexts and aims to change t...
This article explores how gamification can be applied to education to improve student motivation. An...
This article explores how gamification can be applied to education to improve student motivation. An...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Over the last decade gamification has been emerging as an engaging technology to promote learning. H...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
Gamification is defined as the use of game design elements in non-game contexts and aims to change t...
This article explores how gamification can be applied to education to improve student motivation. An...
This article explores how gamification can be applied to education to improve student motivation. An...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Over the last decade gamification has been emerging as an engaging technology to promote learning. H...