The main aim of this paper is to raise awareness of higher-order knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number of existing game genres, especially those involving social interaction, are natural fields of application for an approach we call explicit knowledge programming. We motivate the use of this approach, and describe a simple implementation based upon it. A survey of recent literature and computer games illustrates its novelt
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
Automatic information extraction techniques for knowledge acquisition are known to produce noise, in...
This paper outlines an innovative game-based approach to learning introductory programming that is g...
The main aim of this paper is to raise awareness of higher-order knowledge (knowledge about someone ...
Our main aim is to raise awareness of higher-order knowledge, i.e. knowledge about knowledge, as an ...
There is, naturally, a lot of knowledge in games. Those who mostly win some game may have more knowl...
International audienceIn this paper, we propose algorithms to extract explicit concepts from general...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
Computer programs now play many board games as well or better than the most expert humans. Human pla...
artificial intelligence, computer games, non-player characters, state of the industry. With this doc...
Artificial intelligence (AI) programming has a wide variety of aspects of which only the decision sy...
This article reviews a range of literature of computer games and learning theories and attempts to e...
The incorporation of learning into commercial games can enrich the player experience, but may concer...
[[abstract]]Educational computer games have been recognized as being a promising approach for motiva...
Automatic information extraction techniques for knowledge acquisition are known to produce noise, in...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
Automatic information extraction techniques for knowledge acquisition are known to produce noise, in...
This paper outlines an innovative game-based approach to learning introductory programming that is g...
The main aim of this paper is to raise awareness of higher-order knowledge (knowledge about someone ...
Our main aim is to raise awareness of higher-order knowledge, i.e. knowledge about knowledge, as an ...
There is, naturally, a lot of knowledge in games. Those who mostly win some game may have more knowl...
International audienceIn this paper, we propose algorithms to extract explicit concepts from general...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
Computer programs now play many board games as well or better than the most expert humans. Human pla...
artificial intelligence, computer games, non-player characters, state of the industry. With this doc...
Artificial intelligence (AI) programming has a wide variety of aspects of which only the decision sy...
This article reviews a range of literature of computer games and learning theories and attempts to e...
The incorporation of learning into commercial games can enrich the player experience, but may concer...
[[abstract]]Educational computer games have been recognized as being a promising approach for motiva...
Automatic information extraction techniques for knowledge acquisition are known to produce noise, in...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
Automatic information extraction techniques for knowledge acquisition are known to produce noise, in...
This paper outlines an innovative game-based approach to learning introductory programming that is g...