This paper presents a study on a natural interface game in the context of a library. We developed a camera-based Virtual Mirror (VM) game, in which the player can see himself on the screen as if he looks at a mirror image. We present an overview of the different aspects of VM games and technologies that can be used. For this study a novel framework and prototype game VMQuiz was developed. The prototype was used to evaluate the difference in experienced enjoyment between gaming via our camera interface, and a traditional mouse based interface. The results from the evaluation show that children like playing games in the library and like book related games. The VM game was not experienced to be more enjoyable than the mouse version
Members of a theater audience see themselves in a mirror image projected on to a large screen. This...
Abstract: Virtual environments are recognized as more effective than other digital approaches for th...
In this paper, we design interactive games systems that adopt augmented reality (AR) technology. By ...
Abstract We present an immersive VR interface for a public library where a mirror-world like virtua...
We present an immersive VR interface for a public library where a mirror-world like virtual copy of ...
Mubil, is a 3D laboratory established in 2012 by the University Library of the Norwegian University ...
The purpose of the article is to study the introduction and impact of virtual reality (VR) technolog...
Abstract In this demo paper we describe the development process and technical implementation of an ...
In this paper we present an experimental environment of 3D books combined with a game application th...
The work described here is aimed at contributing towards the debate and development relating to the ...
Abstract In this video paper we report on our experiences of deploying a VR point at a public libra...
Abstract We present an alternative interface that allows users to perceive new sensations in virtual...
The use of different media from photography to virtual reality may provide a user with an extraordin...
Abstract In this paper virtual reality technology and how libraries might be affected by this techn...
Magic lens and static peephole interfaces are used in numerous consumer mobile phone applications su...
Members of a theater audience see themselves in a mirror image projected on to a large screen. This...
Abstract: Virtual environments are recognized as more effective than other digital approaches for th...
In this paper, we design interactive games systems that adopt augmented reality (AR) technology. By ...
Abstract We present an immersive VR interface for a public library where a mirror-world like virtua...
We present an immersive VR interface for a public library where a mirror-world like virtual copy of ...
Mubil, is a 3D laboratory established in 2012 by the University Library of the Norwegian University ...
The purpose of the article is to study the introduction and impact of virtual reality (VR) technolog...
Abstract In this demo paper we describe the development process and technical implementation of an ...
In this paper we present an experimental environment of 3D books combined with a game application th...
The work described here is aimed at contributing towards the debate and development relating to the ...
Abstract In this video paper we report on our experiences of deploying a VR point at a public libra...
Abstract We present an alternative interface that allows users to perceive new sensations in virtual...
The use of different media from photography to virtual reality may provide a user with an extraordin...
Abstract In this paper virtual reality technology and how libraries might be affected by this techn...
Magic lens and static peephole interfaces are used in numerous consumer mobile phone applications su...
Members of a theater audience see themselves in a mirror image projected on to a large screen. This...
Abstract: Virtual environments are recognized as more effective than other digital approaches for th...
In this paper, we design interactive games systems that adopt augmented reality (AR) technology. By ...