Traditionally, behavior of Computer Generated Forces (CGFs) is controlled through scripts. Building such scripts requires time and expertise, and becomes harder as the domain becomes richer and more life-like. These downsides can be reduced by automatically generating behavior for CGFs using machine learning techniques. This paper focuses on Dynamic Scripting (DS), a technique tailored to generating agent behavior. DS searches for an optimal combination of rules from a rule base. Under the assumption that intra-team coordination leads to more effective learning, we propose an extension of DS, called DS+C, with explicit coordination. In a comparison with regular DS we find that the addition of team coordination results in earlier convergence...
Abstract—Machine learning techniques can help to automatically generate behavior for computer genera...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
Forming effective team strategies using heterogeneous agents to accomplish a task can be a challengi...
Abstract. Traditionally, behavior of Computer Generated Forces (CGFs) is controlled through scripts....
Training simulations, especially those for tactical training, require properly behaving computer gen...
Training simulations, especially those for tactical training, require properly behaving computer gen...
Computer generated forces (CGFs) must display realistic behavior for tactical training simulations t...
Part 1: Full papersInternational audienceWe present an advanced version of dynamic scripting, which ...
When we talk about computer learning in competitive games, we think of an opponent that can learn f...
The goal of adaptive game AI is to enhance computer-controlled game-playing agents with (1) the abil...
Abstract. Automatically generating behavior for Non-Player Characters (NPCs) in serious games can be...
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate t...
Contains fulltext : 56929.pdf (publisher's version ) (Open Access)Online learning ...
dynamic scripting; adaptive adversaries; behavior modeling; reinforcement learning ABSTRACT: The dyn...
We set out to take a look at machine learning in RTS-games, with an emphasis on dynamic scripting, a...
Abstract—Machine learning techniques can help to automatically generate behavior for computer genera...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
Forming effective team strategies using heterogeneous agents to accomplish a task can be a challengi...
Abstract. Traditionally, behavior of Computer Generated Forces (CGFs) is controlled through scripts....
Training simulations, especially those for tactical training, require properly behaving computer gen...
Training simulations, especially those for tactical training, require properly behaving computer gen...
Computer generated forces (CGFs) must display realistic behavior for tactical training simulations t...
Part 1: Full papersInternational audienceWe present an advanced version of dynamic scripting, which ...
When we talk about computer learning in competitive games, we think of an opponent that can learn f...
The goal of adaptive game AI is to enhance computer-controlled game-playing agents with (1) the abil...
Abstract. Automatically generating behavior for Non-Player Characters (NPCs) in serious games can be...
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate t...
Contains fulltext : 56929.pdf (publisher's version ) (Open Access)Online learning ...
dynamic scripting; adaptive adversaries; behavior modeling; reinforcement learning ABSTRACT: The dyn...
We set out to take a look at machine learning in RTS-games, with an emphasis on dynamic scripting, a...
Abstract—Machine learning techniques can help to automatically generate behavior for computer genera...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
Forming effective team strategies using heterogeneous agents to accomplish a task can be a challengi...