In this paper we study hedonic games where each player views every other player either as a friend or as an enemy.Two simple priority criteria for comparison of coalitions are suggested, and the corresponding preference restrictions based on appreciation of friends and aversion to enemies are considered.It turns out that the first domain restriction guarantees non-emptiness of the strong core and the second domain restriction ensures non-emptiness of the weak core of the corresponding hedonic games.Moreover, an element of the strong core under friends appreciation can be found in polynomial time, while finding an element of the weak core under enemies aversion is NP-hard.We examine also the relationship between our domain restrictions and s...
International audienceThe core is a well-known and fundamental notion of stability in games intended...
We provide sufficient conditions for the existence of stable coalitional structures in a purely hedo...
Abstract. We introduce a new variant of hedonic coalition formation games in which agents have two l...
In this paper we study hedonic games where each player views every other player either as a friend ...
We establish NP-completeness of two problems on core stable coalitions in hedonic games. In the firs...
We study hedonic games under friends appreciation, where each agent considers other agents friends, ...
We consider hedonic games with separable preferences, and explore the existence of stable coalition ...
We investigate verification and existence problems for prominent stability concepts in hedonic games...
We investigate the computational complexity of a decision problem in hedonic coalition formation gam...
In this paper, we examine hedonic coalition formation games in which each player’s preferences over ...
International audienceWe propose a new representation setting for hedonic games, where each agent pa...
The work we present in this article initiated the formal study of fractional hedonic games (FHGs), c...
URL des Cahiers :http://mse.univ-paris1.fr/MSEFramCahier2005.htmCahiers de la Maison des Sciences Ec...
Hedonic games are coalition formation games in which coalitions are created as a result of the strat...
In this note we introduce the class of partitioning hedonic games, which extends, to the field of he...
International audienceThe core is a well-known and fundamental notion of stability in games intended...
We provide sufficient conditions for the existence of stable coalitional structures in a purely hedo...
Abstract. We introduce a new variant of hedonic coalition formation games in which agents have two l...
In this paper we study hedonic games where each player views every other player either as a friend ...
We establish NP-completeness of two problems on core stable coalitions in hedonic games. In the firs...
We study hedonic games under friends appreciation, where each agent considers other agents friends, ...
We consider hedonic games with separable preferences, and explore the existence of stable coalition ...
We investigate verification and existence problems for prominent stability concepts in hedonic games...
We investigate the computational complexity of a decision problem in hedonic coalition formation gam...
In this paper, we examine hedonic coalition formation games in which each player’s preferences over ...
International audienceWe propose a new representation setting for hedonic games, where each agent pa...
The work we present in this article initiated the formal study of fractional hedonic games (FHGs), c...
URL des Cahiers :http://mse.univ-paris1.fr/MSEFramCahier2005.htmCahiers de la Maison des Sciences Ec...
Hedonic games are coalition formation games in which coalitions are created as a result of the strat...
In this note we introduce the class of partitioning hedonic games, which extends, to the field of he...
International audienceThe core is a well-known and fundamental notion of stability in games intended...
We provide sufficient conditions for the existence of stable coalitional structures in a purely hedo...
Abstract. We introduce a new variant of hedonic coalition formation games in which agents have two l...