In repeated games with differential information on one side, the labelling "general case" refers to games in which the action of the informed player is not known to the uninformed, who can only observe a signal which is the random outcome of his and his opponent's action. Here we consider the problem of minimizing regret (in the sense first formulated by Hannan [8]) when the information available is of this type. We give a simple condition describing the approachable set
38 pagesIn this paper, we examine the long-term behavior of regret-minimizing agents in time-varying...
38 pagesIn this paper, we examine the long-term behavior of regret-minimizing agents in time-varying...
In the standard setting of approachability there are two players and a target set. The players play ...
In repeated games with differential information on one side, the labelling "general case" refers to ...
We consider repeated games in which the player, instead of observing the action chosen by the oppone...
Regret-minimizing strategies for repeated games have been receiving increasing attention in the lite...
Regret-minimizing strategies for repeated games have been receiving increasing attention in the lite...
Regret-minimizing strategies for repeated games have been receiving increasing attention in the lite...
Regret-minimizing strategies for repeated games have been receiving increasing attention in the lite...
Many situations involve repeatedly making decisions in an uncertain environment: for instance, decid...
In the standard setting of approachability there are two players and a target set. The players play ...
Many situations involve repeatedly making decisions in an uncertain environment: for instance, decid...
Regret minimizing strategies for repeated games have been receiving increasing attention in the lite...
Regret is the value lost by playing an action on the current round of a iterative game. The idea of ...
International audienceIn game-theoretic learning, several agents are simultaneously following their ...
38 pagesIn this paper, we examine the long-term behavior of regret-minimizing agents in time-varying...
38 pagesIn this paper, we examine the long-term behavior of regret-minimizing agents in time-varying...
In the standard setting of approachability there are two players and a target set. The players play ...
In repeated games with differential information on one side, the labelling "general case" refers to ...
We consider repeated games in which the player, instead of observing the action chosen by the oppone...
Regret-minimizing strategies for repeated games have been receiving increasing attention in the lite...
Regret-minimizing strategies for repeated games have been receiving increasing attention in the lite...
Regret-minimizing strategies for repeated games have been receiving increasing attention in the lite...
Regret-minimizing strategies for repeated games have been receiving increasing attention in the lite...
Many situations involve repeatedly making decisions in an uncertain environment: for instance, decid...
In the standard setting of approachability there are two players and a target set. The players play ...
Many situations involve repeatedly making decisions in an uncertain environment: for instance, decid...
Regret minimizing strategies for repeated games have been receiving increasing attention in the lite...
Regret is the value lost by playing an action on the current round of a iterative game. The idea of ...
International audienceIn game-theoretic learning, several agents are simultaneously following their ...
38 pagesIn this paper, we examine the long-term behavior of regret-minimizing agents in time-varying...
38 pagesIn this paper, we examine the long-term behavior of regret-minimizing agents in time-varying...
In the standard setting of approachability there are two players and a target set. The players play ...