The implementation of computer games in physical therapy is motivated by characteristics such as attractiveness, motivation, and engagement, but these do not guarantee the intended therapeutic effect of the interventions. Yet, these characteristics are important variables in physical therapy interventions because they involve reward-related dopaminergic systems in the brain that are known to facilitate learning through long-term potentiation of neural connections. In this perspective we propose a way to apply game design approaches to therapy development by "designing" therapy sessions in such a way as to trigger physical and cognitive behavioral patterns required for treatment and neurological recovery. We also advocate that improving game...
Consumer gaming platforms such as the Nintendo Wii and Xbox Kinect have been used for therapeutic pu...
Games are of interest for health interventions including but not limited to physical activity and re...
Part 6: Serious Games (Health and Social)International audienceGames can offer an entertaining alter...
The implementation of computer games in physical therapy is motivated by characteristics such as att...
The implementation of computer games in physical therapy is motivated by characteristics such as att...
Nintendo Wii and Xbox Kinect have been used for therapeutic purposes with varying levels of success....
Adherence to physical therapy can have a significant positive impact on the outcome of treatment, bu...
BACKGROUND:Gamification has become increasingly important both in research and in practice. Particul...
Conventional motor rehabilitation therapies followed bystroke survivors during their recovery pr...
Physical rehabilitation is an intensive process that often holds many challenges for patients such a...
Part 3: PostersInternational audienceThis paper argues that game mechanics are important tools to co...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
Research trends in gamification have shown a significant diversity in various areas of e-health, par...
Activities for rehabilitation and prevention are often lengthy and associated with pain and frustrat...
[[abstract]]Because of the increase of the aging population and the number of accidents, more people...
Consumer gaming platforms such as the Nintendo Wii and Xbox Kinect have been used for therapeutic pu...
Games are of interest for health interventions including but not limited to physical activity and re...
Part 6: Serious Games (Health and Social)International audienceGames can offer an entertaining alter...
The implementation of computer games in physical therapy is motivated by characteristics such as att...
The implementation of computer games in physical therapy is motivated by characteristics such as att...
Nintendo Wii and Xbox Kinect have been used for therapeutic purposes with varying levels of success....
Adherence to physical therapy can have a significant positive impact on the outcome of treatment, bu...
BACKGROUND:Gamification has become increasingly important both in research and in practice. Particul...
Conventional motor rehabilitation therapies followed bystroke survivors during their recovery pr...
Physical rehabilitation is an intensive process that often holds many challenges for patients such a...
Part 3: PostersInternational audienceThis paper argues that game mechanics are important tools to co...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
Research trends in gamification have shown a significant diversity in various areas of e-health, par...
Activities for rehabilitation and prevention are often lengthy and associated with pain and frustrat...
[[abstract]]Because of the increase of the aging population and the number of accidents, more people...
Consumer gaming platforms such as the Nintendo Wii and Xbox Kinect have been used for therapeutic pu...
Games are of interest for health interventions including but not limited to physical activity and re...
Part 6: Serious Games (Health and Social)International audienceGames can offer an entertaining alter...