In this deliverable, we introduce three new virtual character support types (Critic, Quiz and Diagnosis) which are linked to different kinds of conceptual knowledge (such as semantic feedback or multiple choice questions) generated within the DynaLearn software. We show how this knowledge is extracted and transformed into character-specific dialogs that are presented by the virtual characters but also encourage the learner to engage and participate. For this process, we rely on the architecture and dialog management system developed in earlier deliverables. Finally, we investigate how different characters and support types can be combined with each other to from integrated dialogs to even further support and engage learners
International audienceThe interactive scenarios realized in the twoprototypes of Virtual Human requi...
Abstract: Virtual characters (including educational pedagogy agents and NPCs in games) are significa...
NPCEditor is a system for building and deploying virtual characters capable of engaging a user in sp...
This document presents the progress and effort made in the design of a dialog system for the virtual...
In this document we present two different use cases of the DynaLearn software which involve virtual ...
DynaLearn (http://www.DynaLearn.eu) develops a cognitive artefact that engages learners in an active...
Articulating thought in computer-based media is a powerful means for humans to develop their underst...
Articulating thought in computer-based media is a powerful means for humans to develop their underst...
Articulating thought in computerbased media is a powerful means for humans to develop their understa...
For many application areas, where a task is most naturally represented by talking or where standard ...
Motivation is a critical requirement for successful learning. Previous research has identified that ...
Virtual characters offer a great potential as intuitive man-machine interface, because they allow si...
In many games, players communicate with virtual characters. Using the traditional approach of handli...
In the past few years advancements in internet and communication technologies have contributed to re...
For many application areas, where a task is most naturally represented by talking or where standard ...
International audienceThe interactive scenarios realized in the twoprototypes of Virtual Human requi...
Abstract: Virtual characters (including educational pedagogy agents and NPCs in games) are significa...
NPCEditor is a system for building and deploying virtual characters capable of engaging a user in sp...
This document presents the progress and effort made in the design of a dialog system for the virtual...
In this document we present two different use cases of the DynaLearn software which involve virtual ...
DynaLearn (http://www.DynaLearn.eu) develops a cognitive artefact that engages learners in an active...
Articulating thought in computer-based media is a powerful means for humans to develop their underst...
Articulating thought in computer-based media is a powerful means for humans to develop their underst...
Articulating thought in computerbased media is a powerful means for humans to develop their understa...
For many application areas, where a task is most naturally represented by talking or where standard ...
Motivation is a critical requirement for successful learning. Previous research has identified that ...
Virtual characters offer a great potential as intuitive man-machine interface, because they allow si...
In many games, players communicate with virtual characters. Using the traditional approach of handli...
In the past few years advancements in internet and communication technologies have contributed to re...
For many application areas, where a task is most naturally represented by talking or where standard ...
International audienceThe interactive scenarios realized in the twoprototypes of Virtual Human requi...
Abstract: Virtual characters (including educational pedagogy agents and NPCs in games) are significa...
NPCEditor is a system for building and deploying virtual characters capable of engaging a user in sp...