In this document we present two different use cases of the DynaLearn software which involve virtual characters: The Teachable Agent and the Basic Help. We elaborate on how the necessary knowledge for these use cases is extracted from the CM component, how it is represented and how it is turned into presentations by the virtual characters that are engaging and helpful for the learners. We also describe how the different parts of the dialog system presented in Deliverable 5.2 aid us in achieving this task
This paper discusses the requirements for Virtual Learning Environments from a didactical and implem...
[[abstract]]Animated agents are virtual characters who demonstrate facial expressions, gestures, mov...
Educational Virtual Worlds (EVWs) allow one to circumvent physical, safety, and cost constraints tha...
This document presents the progress and effort made in the design of a dialog system for the virtual...
In this deliverable, we introduce three new virtual character support types (Critic, Quiz and Diagno...
DynaLearn (http://www.DynaLearn.eu) develops a cognitive artefact that engages learners in an active...
Motivation is a critical requirement for successful learning. Previous research has identified that ...
Articulating thought in computerbased media is a powerful means for humans to develop their understa...
Articulating thought in computer-based media is a powerful means for humans to develop their underst...
In the past few years advancements in internet and communication technologies have contributed to re...
For many application areas, where a task is most naturally represented by talking or where standard ...
Virtual characters offer a great potential as intuitive man-machine interface, because they allow si...
For many application areas, where a task is most naturally represented by talking or where standard ...
This paper describes a CALL approach which integrates software for speaker independent continuous sp...
ProbonoWorld is a system that allows mentally handicapped persons to safely train real-world situati...
This paper discusses the requirements for Virtual Learning Environments from a didactical and implem...
[[abstract]]Animated agents are virtual characters who demonstrate facial expressions, gestures, mov...
Educational Virtual Worlds (EVWs) allow one to circumvent physical, safety, and cost constraints tha...
This document presents the progress and effort made in the design of a dialog system for the virtual...
In this deliverable, we introduce three new virtual character support types (Critic, Quiz and Diagno...
DynaLearn (http://www.DynaLearn.eu) develops a cognitive artefact that engages learners in an active...
Motivation is a critical requirement for successful learning. Previous research has identified that ...
Articulating thought in computerbased media is a powerful means for humans to develop their understa...
Articulating thought in computer-based media is a powerful means for humans to develop their underst...
In the past few years advancements in internet and communication technologies have contributed to re...
For many application areas, where a task is most naturally represented by talking or where standard ...
Virtual characters offer a great potential as intuitive man-machine interface, because they allow si...
For many application areas, where a task is most naturally represented by talking or where standard ...
This paper describes a CALL approach which integrates software for speaker independent continuous sp...
ProbonoWorld is a system that allows mentally handicapped persons to safely train real-world situati...
This paper discusses the requirements for Virtual Learning Environments from a didactical and implem...
[[abstract]]Animated agents are virtual characters who demonstrate facial expressions, gestures, mov...
Educational Virtual Worlds (EVWs) allow one to circumvent physical, safety, and cost constraints tha...