This document presents the progress and effort made in the design of a dialog system for the virtual characters in DynaLearn. The main purpose of this system is to provide means by which the virtual characters can present relevant system knowledge to the learners in a pedagogically sound manner. After providing an overview of the role of dialogs in interactive learning environments we present the architecture of our approach and describe in detail the functionality of its three main components: Dialog Management, Verbalization and User Modeling
This paper describes a CALL approach which integrates software for speaker independent continuous sp...
This paper describes the Virtual Guide, a multimodal dialogue system represented by an embodied conv...
This paper discusses the requirements for Virtual Learning Environments from a didactical and implem...
In this document we present two different use cases of the DynaLearn software which involve virtual ...
In this deliverable, we introduce three new virtual character support types (Critic, Quiz and Diagno...
DynaLearn (http://www.DynaLearn.eu) develops a cognitive artefact that engages learners in an active...
This paper describes the potential for instructing animated agents through collaborative dialog in a...
International audienceThis research work introduce virtual embodied tutors in Virtual Environments f...
For many application areas, where a task is most naturally represented by talking or where standard ...
Abstract In this paper, a web-based spoken dialog generation environment which enables users to edit...
In this paper, we propose a new improvement to our 3D Virtual Story Environment System (3DVSE) by ad...
Virtual characters offer a great potential as intuitive man-machine interface, because they allow si...
This article is devoted to the didactic and methodological aspects of the use of virtual environment...
The making of virtual human character to be realistic and credible in real time automated dialog ani...
For many application areas, where a task is most naturally represented by talking or where standard ...
This paper describes a CALL approach which integrates software for speaker independent continuous sp...
This paper describes the Virtual Guide, a multimodal dialogue system represented by an embodied conv...
This paper discusses the requirements for Virtual Learning Environments from a didactical and implem...
In this document we present two different use cases of the DynaLearn software which involve virtual ...
In this deliverable, we introduce three new virtual character support types (Critic, Quiz and Diagno...
DynaLearn (http://www.DynaLearn.eu) develops a cognitive artefact that engages learners in an active...
This paper describes the potential for instructing animated agents through collaborative dialog in a...
International audienceThis research work introduce virtual embodied tutors in Virtual Environments f...
For many application areas, where a task is most naturally represented by talking or where standard ...
Abstract In this paper, a web-based spoken dialog generation environment which enables users to edit...
In this paper, we propose a new improvement to our 3D Virtual Story Environment System (3DVSE) by ad...
Virtual characters offer a great potential as intuitive man-machine interface, because they allow si...
This article is devoted to the didactic and methodological aspects of the use of virtual environment...
The making of virtual human character to be realistic and credible in real time automated dialog ani...
For many application areas, where a task is most naturally represented by talking or where standard ...
This paper describes a CALL approach which integrates software for speaker independent continuous sp...
This paper describes the Virtual Guide, a multimodal dialogue system represented by an embodied conv...
This paper discusses the requirements for Virtual Learning Environments from a didactical and implem...