We present Sapporo, a library for performing high precision gravitational N-body simulations on NVIDIA graphical processing units (GPUs). Our library mimics the GRAPE-6 library, and N-body codes currently running on GRAPE-6 can switch to Sapporo by a simple relinking of the library. The precision of our library is comparable to that of GRAPE-6, even though internally the GPU hardware is limited to single precision arithmetics. This limitation is effectively overcome by emulating double precision for calculating the distance between particles. The performance loss of this operation is small (less, approximate 20%) compared to the advantage of being able to run at high precision. We tested the library using several GRAPE-6-enabled N-body code...
We report on resent N-body simulations of galaxy formation performed on the GRAPE-4 (GRAvity PipE) s...
We present recent updates and improvements of the graphical processing unit (GPU) N-body code GENGA....
We present performance measurements of direct gravitational N-body simulation on the grid, with and ...
We present the results of gravitational direct $N$-body simulations using the commercial graphics pr...
We present the results of gravitational direct N-body simulations using the graphics processing unit...
AbstractWe overview our GRAvity PipE (GRAPE) project to develop special-purpose computers for astrop...
Context. Graphics processing unit (GPU) computing has become popular due to the enormous calculation...
Hybrid computational architectures based on the joint power of Central Processing Units (CPUs) and G...
We demonstrate the acceleration obtained from using GPU/CPU hybrid clusters and supercomputers for ...
The main target of this work is the discussion of the modern techniques (software and hardware) apt ...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
Most recent progress in understanding the dynamical evolution of star clusters relies on direct N-bo...
We present performance measurements of direct gravitational N-body simulation on the grid, with and ...
Context. Graphics processing unit (GPU) computing has become popular due to the enormous calculation...
We report on resent N-body simulations of galaxy formation performed on the GRAPE-4 (GRAvity PipE) s...
We present recent updates and improvements of the graphical processing unit (GPU) N-body code GENGA....
We present performance measurements of direct gravitational N-body simulation on the grid, with and ...
We present the results of gravitational direct $N$-body simulations using the commercial graphics pr...
We present the results of gravitational direct N-body simulations using the graphics processing unit...
AbstractWe overview our GRAvity PipE (GRAPE) project to develop special-purpose computers for astrop...
Context. Graphics processing unit (GPU) computing has become popular due to the enormous calculation...
Hybrid computational architectures based on the joint power of Central Processing Units (CPUs) and G...
We demonstrate the acceleration obtained from using GPU/CPU hybrid clusters and supercomputers for ...
The main target of this work is the discussion of the modern techniques (software and hardware) apt ...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
Most recent progress in understanding the dynamical evolution of star clusters relies on direct N-bo...
We present performance measurements of direct gravitational N-body simulation on the grid, with and ...
Context. Graphics processing unit (GPU) computing has become popular due to the enormous calculation...
We report on resent N-body simulations of galaxy formation performed on the GRAPE-4 (GRAvity PipE) s...
We present recent updates and improvements of the graphical processing unit (GPU) N-body code GENGA....
We present performance measurements of direct gravitational N-body simulation on the grid, with and ...